Tropico 4: Modern Times
Times change! Incredible forces travel every which way and the worldwide market is commanded by new worldwide players, with new prerequisites and offers - and El Presidente likewise needs to confront new difficulties. On the off chance that you need to triumph over the naysayers, you need to get however much help from the individuals as could be expected. Your choices will decide the fate of your country and, all the more critically, the size of your remote financial resources! Tropico 4 offers you extended political choices just as extra superpowers to haggle with. Also, you are currently utilizing clergymen to push through your fairly "more controversial" plans. In any case, recall: keep your companions close, however your adversaries closer! Your political energy will be scrutinized. New cataclysmic events guarantee that your kin long for the assistance of you and your bureau against the dismay of Mother Nature. Highlights: Extensive crusade with 20 missions and 10 new maps, 20 new structures - stock trade, strip mall, water park, tomb and so forth. New intuitive Disasters, for example, volcanic emissions, dry seasons or tornadoes The Council of Ministers - name chosen occupants to the Council of Ministers to "push through troublesome decisions" National Agenda - get focuses from different groups or remote governments that identify with momentum eventsNew exchange framework - import and fare of Goods from different countries
About Tropico 4: Modern Times
Tropico 4: Modern Times is released by - in . The game is designed by -. Tropico 4: Modern Times is a typical representative of the Simulator genre. Playing Tropico 4: Modern Times is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Tropico 4: Modern Times will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Tropico 4: Modern Times can be found at AllGame here.
Tropico 4: Modern Times is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.
Tropico 4: Modern Times is perfect for playing alone or with friends.
At AllGame you can find reviews on Tropico 4: Modern Times, gameplay videos, screenshots of the game and other Simulator representatives.
Tropico 4: Testing Modern Times - Back to the Future
Doctor Mariano is on our death list while testing Tropico 4: Modern Times . His crime: hiccups. Because before he infects other islanders and our mission fails, we'd rather have him executed on the open road. Okay, we could also build one of these new-fashioned sanatoriums that heal a few hiccups in a year.
But that thing is expensive, and we just squandered everything for radar dishes to sterilize infested hiccup buildings in a microwave manner, so we prescribe sick radicals the leaded radical cure - which, however, calls for more radicals. Murders on the street are not particularly confidence-inspiring, so the revolutionary share in our subordinate is increasing rapidly.
And is it actually a good idea to have a doctor eliminated, who actually works in the healing hospital? We'd rather break off the assassination. With this recipe, we would not be able to cure all victims of hiccups anyway, because among them are children. And we can't kill them. Modern Times, the first add-on to the Caribbean building game Tropico 4 , doesn't go that far. Of course there are enough complex interactions in the 12 mission long campaign. But also a few possible dead ends.
Modern Times requires the main game Tropico 4 and does not jump into the future as brutally as Anno 2070. Instead, the addon mainly introduces buildings and technologies from the 70s, 80s and 90s. They are ultra-modern for Tropico standards, but from today's perspective they are almost antique. It is as if steam trains were puffing around at The Settlers.
Modern Times roughly adheres to the historiography: In the 60s, among other things, larger apartment houses prevailed, then organic farms and ranches, supermarkets, solar power, electronics factories, mobile operators, and in the end even a space program that started its own side mission.
A timeline that can be shown at any time shows the year in which the next innovation will come. You should also take a look at it regularly - because if you are currently building a marketplace, you may be annoyed a year later how the much cooler supermarket was "invented".
But not only the 27 new buildings appear in the timeline, but also periods based on real history. Some of these have a drastic effect: student protests took place from 1968 to 70, so that you don't get educated workers from abroad, but have to cover your needs internally - which takes time if you don't have a university yet.
From 1977 to 1981, all immigrants were communists because the Panama Canal Agreement entered into force (which regulated the handover of the canal to Panama). Air travel boomed in the 1980s, causing bauxite prices to rise. And because in Tropico 4 anyway, all nasal new main and secondary tasks pop up while we take care of the well-being (or woe!) Of our population, you can imagine what's going on in Modern Times.
However, the future of Tropico 4: Modern Times doesn't just bring improvements. Some effects of the new buildings are difficult to understand, such as the organic farms, which no longer cultivate individual plant varieties, but only general crops and crops.
When we are given the task of delivering 500 units of spice rum to China, things get complicated: In the past, we would have mainly looked after the sugar cane farms and seen exactly how much sugar was available for further processing. Now we only see how many yield goods are waiting in the outbound warehouse - but is that sugar now? Or tobacco? Or coffee? Or the same amount of everything? Simply building a normal sugar farm is not possible, because the modern organic farms kicked the old ones out of the construction menu.
In addition, certain events cause enormous costs that hit us hard, especially at the start of a mission. Take the hiccup epidemic from earlier: It breaks out when we have pumped all our coal into a reasonably thriving economy. But it will take time for export earnings to start - how should we finance hospitals, sanatoriums and radar dishes by then? Who also burn expensive staff?
We can somehow manage it, but it takes forever for the red numbers to jump back into the little black. We restart the mission as a test, put our money directly into the medical buildings - and lo and behold, the epidemic is averted faster, and we can then take care of the business. But for that we have to memorize the mission and know what happens when - stupid.
Fooling around instead of serious beer
Nice, on the other hand: Once El Presidente, under alter ego, also gets a hiccup. Nobody can learn anything about it! So our advisor sends us a text message saying that thieves have stolen all of our state assets and that Tropico is bankrupt. We squint at our state coffers - everything still there. A bug? No: Minutes later, a message from our consultant pops up. He just wanted to scare us so that our hiccups would go away ...
In general, Tropico 4: Modern Times is also teeming with beautiful ideas. For example, one of the ten new decrees is called "Block Social Networks". If we activate it, the productivity of the islanders increases suddenly by five percent. At the same time, the Facebook and Twitter connection of the game is cut during the enactment.
And we like to listen again to the many cute radio comments that accompany our actions. The first-class speakers are again on the mike to talk about our national debt, garbage collection orders or the mother of an interview partner.
We gathered the finest game reviews for you to have a better idea of the Tropico 4: Modern Times
ElMundoReview of the Modern Times expansion pack for Tropico 4
The review was based on the PC version.
The cold war in the shadow of tropical palms is an ancient relic. The fourth part of the highly-regarded and unique humorous strategy, allowing one-man island dictatorship, has been fully expanded, bringing us into the realities of deep capitalism, economic crises and new technologies. Our head is that the introduction of civilization innovations on the sandy ground proceed relatively painless not only for the local community, but also the state of the private account in a Swiss bank.
The return from the annual holiday for our El Presidente results in a brutal collision with a changed reality - great superpowers are getting ready for the arms race, the world's largest economies are experiencing a deep recession, and living standards have definitely risen. Subjects accustomed to dirty tenements and work in the mine swallow all foreign innovations like young pelicans, and in addition we enter the parade a mysterious organization known as The Conclave, inciting the inhabitants and draining our treasury strongly. Although our primary task is to track down and eliminate unexpected enemies, let us not forget that the burden of developing an island enclave also rests on our shoulders.
As one would expect, Modern times do not change anything in the basic structure of the game. Our goal is still to earn as much money as possible using cheap labor (read: islanders), and then to meet the challenges ahead and stay on the dictatorial stool at all costs. The add-on introduces tropical rule into a new reality mainly through a changed and expanded set of buildings. Old wooden farms and imminent collapsing mines, which are the basic source of income for the economy, have been replaced by modern, ecological buildings that more effectively use appropriate natural conditions and resources. Old-fashioned apartment blocks are slowly being replaced by tall, luxurious apartment buildings, while tourists are welcomed by monumental and impressive skyscrapers. New technologies also allow for easier electrification of the island using solar energy, and transport from one end of our property to the other improves the metro. Dynamic development means access to many new amenities - residents are starting to use the Internet, telephones and luxury goods imported from abroad and sold in supermarkets. In the final stage of the game, the streets of our "banana republic" are filled with office buildings and modern communication centers - in a word: technical wonders came to the tropics. However, this does not mean that El Presidente greets them with open hands.
Restricting civil liberties is a basic element needed to maintain order - with the help of special edicts we will eliminate the problem of reduced productivity of employees by blocking access to Facebook, and the Internet will serve as a base for eliminating all manifestations of terrorist and rebel activity. In the absence of hands to work, we can attract a hundred Chinese able to harness a banana and corn on the cob, and the raid of tourists will cause a rapid increase in the number of newborn members of a large island family. The range of diplomatic plays has also been widened - our actions are often the focus of major powers, and mission objectives often require skillful maneuvering between the interests of other states. An interesting addition turns out to be the timeline, presenting not only the new opportunities that the coming years will bring, but also the actual events that will affect the functioning of our small community. For example, the Cuban crisis will strongly affect the global economy and prices of most of our products, while the antics of the Argentine junta of the late seventies will cause a significant increase in crime related to illegal immigration. Any problems will be dealt with, however - money - the right account balance allows you to get out of any trouble.
In addition to the standard mission objectives, which are mainly based on accumulating the required amount of cash or concluding an alliance and supporting a specific power (which unfortunately turns out to be somewhat repetitive and monotonous in the long run), we also have a lot of humorous side quests. What do you say at the start with a bunch of religious zombies that will disappear after the construction of the new cathedral and the announcement of the appropriate edict, or the blockade of the mine by the party of environmentalists? The addition to the fourth Tropico contains a lot of caricatured events that make fun of the trivial problems of modern times. The statements of the characters were often characterized by abstract humor, involuntarily causing a smile during play, which in this case lasts extremely long by today's standards of paid extras. Modern times contain a completely new campaign consisting of 12 extensive scenarios, giving a total of about 30 hours of gameplay with double the acceleration of time (only then we get the proper fluidity of the game) for a really low price - with us the supplement costs about PLN 40 and as if it was not enough, is available in Polish.
Tropico 4: Modern times is a very good extension that significantly increases the possibilities offered by the basic version of the title. The long, elaborate story mode allows you to take full advantage of a completely changed set of buildings, edicts and new solutions introduced thanks to technological progress, and facing the problems of today's world on a sandy micro scale gives you a lot of satisfaction. It is also another confirmation of the old, tropical maxim that certain mechanisms do not age at all and that despite the passage of years they still work perfectly, and modern times add color to the unique island dictatorship.
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