Tropico 4: Modern Times
Times change! Incredible forces travel every which way and the worldwide market is commanded by new worldwide players, with new prerequisites and offers - and El Presidente likewise needs to confront new difficulties. On the off chance that you need to triumph over the naysayers, you need to get however much help from the individuals as could be expected. Your choices will decide the fate of your country and, all the more critically, the size of your remote financial resources! Tropico 4 offers you extended political choices just as extra superpowers to haggle with. Also, you are currently utilizing clergymen to push through your fairly "more controversial" plans. In any case, recall: keep your companions close, however your adversaries closer! Your political energy will be scrutinized. New cataclysmic events guarantee that your kin long for the assistance of you and your bureau against the dismay of Mother Nature. Highlights: Extensive crusade with 20 missions and 10 new maps, 20 new structures - stock trade, strip mall, water park, tomb and so forth. New intuitive Disasters, for example, volcanic emissions, dry seasons or tornadoes The Council of Ministers - name chosen occupants to the Council of Ministers to "push through troublesome decisions" National Agenda - get focuses from different groups or remote governments that identify with momentum eventsNew exchange framework - import and fare of Goods from different countries
About Tropico 4: Modern Times
Tropico 4: Modern Times is released by - in . The game is designed by -. Tropico 4: Modern Times is a typical representative of the Simulator genre. Playing Tropico 4: Modern Times is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Tropico 4: Modern Times will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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In addition to Tropico 4: Modern Times, the representatives of Simulator games also belong:
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Tropico 4: Modern Times is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.
Tropico 4: Modern Times is perfect for playing alone or with friends.
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Tropico 4: Testing Modern Times - Back to the Future
Doctor Mariano is on our death list while testing Tropico 4: Modern Times . His crime: hiccups. Because before he infects other islanders and our mission fails, we'd rather have him executed on the open road. Okay, we could also build one of these new-fashioned sanatoriums that heal a few hiccups in a year.
But that thing is expensive, and we just squandered everything for radar dishes to sterilize infested hiccup buildings in a microwave manner, so we prescribe sick radicals the leaded radical cure - which, however, calls for more radicals. Murders on the street are not particularly confidence-inspiring, so the revolutionary share in our subordinate is increasing rapidly.
And is it actually a good idea to have a doctor eliminated, who actually works in the healing hospital? We'd rather break off the assassination. With this recipe, we would not be able to cure all victims of hiccups anyway, because among them are children. And we can't kill them. Modern Times, the first add-on to the Caribbean building game Tropico 4 , doesn't go that far. Of course there are enough complex interactions in the 12 mission long campaign. But also a few possible dead ends.
Modern Times requires the main game Tropico 4 and does not jump into the future as brutally as Anno 2070. Instead, the addon mainly introduces buildings and technologies from the 70s, 80s and 90s. They are ultra-modern for Tropico standards, but from today's perspective they are almost antique. It is as if steam trains were puffing around at The Settlers.
Modern Times roughly adheres to the historiography: In the 60s, among other things, larger apartment houses prevailed, then organic farms and ranches, supermarkets, solar power, electronics factories, mobile operators, and in the end even a space program that started its own side mission.
A timeline that can be shown at any time shows the year in which the next innovation will come. You should also take a look at it regularly - because if you are currently building a marketplace, you may be annoyed a year later how the much cooler supermarket was "invented".
But not only the 27 new buildings appear in the timeline, but also periods based on real history. Some of these have a drastic effect: student protests took place from 1968 to 70, so that you don't get educated workers from abroad, but have to cover your needs internally - which takes time if you don't have a university yet.
From 1977 to 1981, all immigrants were communists because the Panama Canal Agreement entered into force (which regulated the handover of the canal to Panama). Air travel boomed in the 1980s, causing bauxite prices to rise. And because in Tropico 4 anyway, all nasal new main and secondary tasks pop up while we take care of the well-being (or woe!) Of our population, you can imagine what's going on in Modern Times.
However, the future of Tropico 4: Modern Times doesn't just bring improvements. Some effects of the new buildings are difficult to understand, such as the organic farms, which no longer cultivate individual plant varieties, but only general crops and crops.
When we are given the task of delivering 500 units of spice rum to China, things get complicated: In the past, we would have mainly looked after the sugar cane farms and seen exactly how much sugar was available for further processing. Now we only see how many yield goods are waiting in the outbound warehouse - but is that sugar now? Or tobacco? Or coffee? Or the same amount of everything? Simply building a normal sugar farm is not possible, because the modern organic farms kicked the old ones out of the construction menu.
In addition, certain events cause enormous costs that hit us hard, especially at the start of a mission. Take the hiccup epidemic from earlier: It breaks out when we have pumped all our coal into a reasonably thriving economy. But it will take time for export earnings to start - how should we finance hospitals, sanatoriums and radar dishes by then? Who also burn expensive staff?
We can somehow manage it, but it takes forever for the red numbers to jump back into the little black. We restart the mission as a test, put our money directly into the medical buildings - and lo and behold, the epidemic is averted faster, and we can then take care of the business. But for that we have to memorize the mission and know what happens when - stupid.
Fooling around instead of serious beer
Nice, on the other hand: Once El Presidente, under alter ego, also gets a hiccup. Nobody can learn anything about it! So our advisor sends us a text message saying that thieves have stolen all of our state assets and that Tropico is bankrupt. We squint at our state coffers - everything still there. A bug? No: Minutes later, a message from our consultant pops up. He just wanted to scare us so that our hiccups would go away ...
In general, Tropico 4: Modern Times is also teeming with beautiful ideas. For example, one of the ten new decrees is called "Block Social Networks". If we activate it, the productivity of the islanders increases suddenly by five percent. At the same time, the Facebook and Twitter connection of the game is cut during the enactment.
And we like to listen again to the many cute radio comments that accompany our actions. The first-class speakers are again on the mike to talk about our national debt, garbage collection orders or the mother of an interview partner.
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