Tropico 4 game review

Author: ElMundo
Date: 2011-09-08 09:30:00
The review was based on the PC version.

Ah, be El Presidente! It's hard to say what's really cooler: counting the next dollars in your Swiss bank account (though frankly expensive!) Or lying on the roof of the residence and admiring the majesty of the ocean surrounding our private island corner. It is true that sometimes a group of several people appears under the palace walls with strange postulates on the boards - tax cuts, better wages, no cockroaches in the apartments - but who would care? The ground is that container ships regularly leave full to the brim, and a trusted army quickly eliminates any signs of disobedience. After all, order on the island must be, right?

Although more than 10 years have passed since the release of the first part of Tropico , the idea and the main assumptions of the game remain unchanged. Playing the role of an island dictator, in the shadow of the palms protecting from the hot sun we are trying to build a country that is a cover for not very fair interests, mass of scams and the principle "the hand washes the hand." No one has said that it will be easy to work out a compromise between your own needs and the demands made by our subordinates.

Running a one-man government requires high qualifications in various aspects of managing the state - from finances, through social and housing policy, to contacts with foreign powers. Life, however, teaches quite quickly that people who consider themselves experts in everything are usually useless - and that's how it is in the fourth Tropico . It is impossible not to indebted the state, at the same time transferring solid amounts to your bank account, just as it is impossible to seek support from the environmentalists faction when we are building another smelly chemical plant. Therefore, the most important thing is to determine what we want to achieve early - whether we will keep our subordinates short and eliminate any manifestations of disobedience, or give the citizens a number of civil liberties and strongly engage in the economy.

The main point of the game in the production of Haemimont Games is of course the campaign, which consists of 20 long scenarios. During our expansion in the Caribbean, we manage to make friends with Keith Preston, a businessman from the USA and at the same time a smart player who wants to get the most out of the tasty cake, which is the island's huge financial potential. Generalissimus Santana, once our mentor's mentor, also has his five minutes, and now one of his main opponents and a man doing everything to destroy the career of a promising dictator. As you can see, the road to mastering the huge island archipelago is not strewn with roses, but during the several dozen hours of fighting for our good name we use a whole range of skills to timely settle conflicts and win the upcoming elections, even if it costs a lot.

The mechanics of the game compared to the previous part has not changed significantly. Achieving the goals set before us depends mainly on cunning and combining - building an empire, we do not start with fat millions on the account, but with several thousand green and full of ideas head. A few unsuccessful initial investments may force us to restart the game. After all, I get the impression that in the "four" increasing the account balance is relatively easier for us. It is only in the middle of the campaign that the stairs begin - getting the island out of the financial collapse or rivalry with countries fighting for influence without a proper plan becomes very difficult.

In each mission, we have to perform several main tasks, commissioned by people allegedly supporting us in applying for a place in the presidential palace. They are mainly based on achieving the appropriate account balance or the construction of buildings that will calm our companions. New to the previous part are side missions received during the game in truly wholesale doses. They are mainly commissioned by representatives of several political factions operating on the island and agitating on behalf of their members - their demands urge us to erect buildings that meet their needs or to implement decrees restricting the freedom of other groups. In return, these parties offer an increase in support during the election during a fierce battle for votes. There are often suggestions from our trading partners, mainly regarding the export of products of interest to them, for which we receive additional cash or free access to some objects.

With the development of the game, the situation on the map is becoming more dynamic and even more difficult to control - contractors are attacking us from everywhere, and the number of buildings that we are building is increasing drastically. Admittedly, a few new ones have arrived, but most of them are of little use - we can see the fire brigade in action several times throughout the game, while the Academy of Sciences reduces the costs of buying construction plans to a very small extent. The ministry slyly prevents us from issuing countless decrees - only after the appointment of a given official we gain access to ordinances quickly affecting the situation in the state. The introduction of salt and crude oil extraction turns out to be a good idea, although there are huge problems with obtaining "black gold" - we can only place drilling platforms on land. In turn, plans to place money in real estate can end in failure - it is enough for a series of whirlwinds to pass over our territory, which can sweep even a few buildings from the earth's surface.

Financial losses are one thing - people's dissatisfaction is also growing, after all, the loss of housing from day to day is not the most pleasant experience. In addition to the destructive power of tornadoes, we can also encounter the dubious attraction of survival, among others earthquakes, tsunamis and volcanic eruptions - the heaviest element to tame. Charitable organizations help fight a difficult situation - thanks to them we have food and temporary housing in case of problems. Problem solving (in the long run, not entirely selfless) is also the domain of new partners - China, the Middle East and Europe.