Two Point Hospital - Análisis
Mark Webley and Gary Carr are two of those responsible for Theme Hospital , still in Bullfrog. After the absorption of the study by EA, and having already founded Lionhead by, among others, Webley and Peter Molyneux, both developers participate in projects such as Fable or The Movies. And it would n't be until 2016 , when Carr and Webley, along with programmer Ben Hymers, decide to create Two Point Studios . It will be then when the developers manage to recover the old project of creating a sequel to Theme Hospital . After an agreement with Sega, finally the announcement of Two Point Hospital is shown in January 2018. To which we have finally been able to play and we tell you many of the things that await you from August 30.
The first thing that attracts attention is humor . Webley and Carr themselves have highlighted this aspect during the pre-launch promotion. The game is about managing a hospital, but surrealism and fun take precedence over the seriousness you'd expect from a real hospital. The game completely recovers the spirit of Theme hospital . We will deal with diseases as disparate as a patient is created Freddy Mercuri or another that causes people to become a clown (with a priest's room converted into a circus tent, whatever the past ... medicine).
The Unity engine is very well used, graphically the game is quite well solved, unpretentious and within an aesthetic already marked by its creators two decades ago. The designs honor and follow the same line as in 97 but are updated enough to justify a new delivery . In fact, the interface is much more intuitive and attractive, taking more advantage of its visual appearance and animations. The soundtrack does not offer much beyond leitmotivs but it exceeds. A pity, however, that the Spanish translation is only in the texts and not the audio, although this section in its original version is quite fun and brings much to the experience.
We started the game in Two Point County, an extensive setting in which we will have to manage several hospitals. The same classic strategy and simulation system from the previous installment is recovered . During the first hours, as a tutorial as expected, the difficulty and pace at which new mechanics are presented to us is quite balanced. We will have to move from one hospital to another, spread across different parts of the county. In each hospital the difficulty increases, and each of them is subject to peculiarities based on their location. For example, if there is a hospital near an amusement park, it will be more frequent for us to receive patients with clown disease. Or if it is a mountain area, many patients with fractures will come. But not only does the influence of the environment remain there, another example is that of an area where earthquakes usually register, which will damage our equipment and force us to repair it.
There are fixed objectives in each area , designed to make the different rooms level up and therefore the general assessment of the hospital. The basics will be the reception, consultation room and pharmacy. From there we will be gradually unlocking more rooms for the different diagnoses and diseases discovered, which will do in turn that we should review the qualification of the personnel we are hiring. And that is another interesting point of this game. All staff has some skill slots that we can fill out once we build a training room to teach them and level up . This will allow us not only for a nurse to attend to better or less tired, but also to provide research skills to medical staff to cope with new symptoms. Special attention in this regard deserves the ability to aspire ghosts that the brothels can learn. When a patient dies, his ghost will roam the hospital, scaring everyone he meets, unless we aspire.
In addition to the predefined challenges for each hospital, new ones will appear as we move forward in the management of the center. From visits by health inspectors, politicians, employees who want a promotion, an epidemic outbreak ... Overcoming each of these challenges will make us earn more money but also influence the reputation of our hospital. Of course, both patients and employees are a very demanding fauna, which will mean that we must be attentive to the state of the equipment, the decoration or the temperature of each room. A good reputation will attract more patients and with it more money. With the money we can continue to improve and expand each hospital which implies leveling up.
At first it will be easy to please patients with a few benches to sit on, or staff with a rest room, but there comes a time when the difficulty curve increases. Two point hospital is not a particularly difficult game, but it does have moments of real madness. Sometimes it does not leave you much time for experimentation because problems and chaotic moments that you will have to solve will not stop.
At the end of the main objectives of an area, the state of the center will be valued between 1 and 3 stars. As more stars accumulate more areas we can unlock. In this sense, an interesting aspect is that we will have the possibility of going back, and continuing to manage a hospital that we have previously opened to increase its reputation and improve its facilities. There is also a global reward system, which will give us more money as we meet more challenges (cure 100 patients, Earn 1000k etc.)