Undertale

Undertale

  • Publisher
    tobyfox
  • Developer
    tobyfox
  • Release date
    15 Sep 2015

Welcome to UNDERTALE. Right now, control a human who falls underground into the universe of beasts. Presently you should discover out ... or then again remain caught for eternity. ((Solid Dog's Warning: Game contains symbolism that might be destructive to players with photosensitive epilepsy or comparative condition.)) Features: Killing is superfluous: haggle out of risk utilizing the interesting fight framework. Time your assaults for additional harm, at that point avoid foe assaults in a style suggestive of top-down shooters. Unique workmanship and soundtrack overflowing with character. Profound, character-rich story with an accentuation on humor. Made for the most part by one individual. Become companions with the entirety of the supervisors! In any event 5 mutts. You can date a skeleton. Gee ... presently there are 6 canines ...? Possibly you won't need to date the skeleton. I thought I found a seventh pooch, however it was in reality simply the third canine. In the event that you play this game, would you be able to check the pooches for me ...? I'm not great at it.

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AGM score 86%
IGN 10
GameSpot 9
Metacritic 69
war
nuclear bomb
car
health
airplane
explosion
flags
bomb
gun
cutscene
crosshair
hit points
wrench
comedy
digital distribution
water
sausage
breaking the fourth wall
computer
steam
sprite
mustache
enemy health indicator
bridge
hammer
fantasy
glasses
snow
dagger
time limit
door
the locked door
glass
turn-based
pixel art
spider
experience points
gog.com
moral decisions
self-referential humor
anthropomorphism
hamburger
cannon
role playing
bullet
palette swap
bed
table
gloves
glitch
punctuation mark above head
dialogue portraits
power of friendship
2d
time manipulation
spikes
boss fight
bosses
explosives
elevator
lava
save point
staircase
secret area
statue
liberation
ghosts
magic
sword
backtracking
inventory
love
shield
switch
cactus
ladder
book
sand
shopping
hat
rain
key
bone
pressure plate
important text
bottle
saving the world
heart
evade
shaky cam
limited light source
laser
curtain
conveyor belt
shoes
sleeping
boss pattern
valuable garbage
saw
fast travel
living inventory
interactive credits
behind the waterfall
multiple endings
rock
tree
silhouetted 2d
original soundtrack release
meat
leaf
pie
genocide
spear
armor
leveling up
bag
chimera
romance
thanks for playing
transforming boss
renaming characters
knife
optional boss
damage numbers
subtitled silence
unusual speech patterns
theft
throne
temporary invincibility
actor character
plot twist
villain turned good
ribbon
leitmotif
sentient plant
egg
candy
banana
healing food
e3 2017
dog
late title card
street light
umbrella
functional mirrors
stick
holding hands
piano
cup
shelf
vending machine
improvised weapon
bandana
text bubble
spotlight
reflection
chainsaw
time travel
souls
murder
keyboard
shadow
bullet hell
button
top-down shooter
child protagonist
tea
blocks
bicycle
alternative gameplay
unique battle system
pizza
flowers
quiz
fruit
great music
snowman
comic book
trash can
vine
present
playing cards
scatological humor
gamemaker
sunglasses
rope
fishing rod
cell phone
mouse
bathtub
shower head
pop culture reference
skeletons
frying pan
chef's hat
puzzle piece
lily pad
eyepatch
white noise
cardboard box
photo
letter
sink
stuffed animal
houseplant
desk lamp
smoke
milk
pillow
desk
necktie
coffin
hot dog
fence
snail
french fries
carrot
kiss
fountain
escalator
basketball hoop
crystal
royalty
cowardly enemies
using dialogue to avoid combat
bandages
confetti
lgbt
videotape
word search puzzle
the end
nonexistent light source
column
internet culture reference
fake glitch
poster
wreath
in-game button reference
couch
bulletin board
doughnut
rug
post-credits plot twist
television newscast
violent plants
telescope
boss hallway
falling sequence
bowl
tsundere
developer cameo
television
mirror
refrigerator
bucket
stained glass
cheese
musical notes
sugar
corn
water cooler
real-time waiting
cooking range
spider web
comic book onomatopoeia
evolving title screen
cart
dynamite
pacifist playthrough
trophy
fireplace
experiments gone awry
multiple art styles
magnifying glass
hugging
mailbox
suit and tie
spaghetti
sunset
hedge
item box
ketchup
revolver
compact disc
microwave
neon sign
scarf
oven
gramophone record
skirt
dress
enemy roll call
jukebox
spike ball
blueprint
trident
branch
steak
apron
bullet pattern
sock
bomb disposal
noodles
simon says
foreshadowing
teapot
soap
potato chips
candy cane
breaking through windows
micro games
beastmen
comic sans
hot chocolate
faux twitter
exile
wiggly text
cooler
welcome to undertale—the friendly role-playing game where nobody has to die.
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About Undertale

Undertale is released by tobyfox in 15 Sep 2015. The game is designed by tobyfox. Undertale is a typical representative of the Role-playing (RPG) genre. Playing Undertale is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Undertale will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 15 Sep 2015 released games such as:

In addition to Undertale, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Undertale can be found at AllGame here.

Undertale is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Undertale is perfect for playing alone or with friends.

At AllGame you can find reviews on Undertale, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Undertale

"A long time ago, two races ruled peacefully over the Earth: HUMANS and MONSTERS. One day, a terrible war broke out between the two races. After a long battle, the humans were victorious. They sealed the monsters underground with a magical spell. In the year 201X, a small child scales Mt. Ebott. It is said that those who climb the mountain never return. Seeking refuge from the rainy weather, the child enters a cave and discovers an enormous hole. Moving closer to get a better look... the child falls in. Now, our story begins."

Undertale - Analysis

Author: Albert Manjón
Date: 2020-03-02 20:08:37
What do you look for in a video game? Let us all ask this question. The one that more or less begins to have an age and our hours begin to quote upwards and our availability more and more downwards. The economic-temporal paradox. As children we have all the time in the world but we have no money to buy those desired titles, while as adults we have some collections that are wonderfully left on the shelf, with no time to enjoy them. True, this reality is unfair but it is the times we have to live.

But even so we take time from under the stones, we steal hours from sleep, we squeeze the most of our calendars to get some precious holes to enjoy our hobby - let me call it that. But, again, why do we return to take command again and again? What is it that pushes us to spend hours in front of the screen again? The response of each one can be very different but allow me the license to focus on an increasingly common type of profile in this videogames and within which I include myself and feel totally identified.

Disenchantment, frustration, disappointment, disappointment ...

... are some of the feelings that this player profile has been experiencing in recent years. The greats of the industry have abandoned them, they have turned their backs on us. What this player profile is looking for is far from the interests of the triple A focused on a single goal, magic. We are not referring to the Piro ++ magic but to the magic to balance their balance sheets and profit and loss accounts. Very legitimate. Correct, we buy the speech, companies are there to make money, but for better or worse this has led to super productions becoming increasingly aimed at a casual audience. This affects all strata of the industry and crosses every known genre as an unstoppable tsunami. Not even the resource of remastering manages to solve the problem. At a blow of 50% nostalgia and 50% bile the community polarizes to criticize the lack of creativity on the one hand, and praise on the other that they transport us to times past, that pinch us in our childhood to remember those days in which everything It seemed easier.

They make us lower the level of demand , that pessimism becomes our modus vivendi, that we positively highlight things that should not be so. We are here to evolve, to prevent a generation of consoles from lasting a decade - again. We are here to experiment, test, make mistakes and rectify.

And in one of those you get a game like Undertale. Hit without mercy, catching us with the pants below the knees . We are shaken to remind ourselves that we are still alive and that we must not lose hope, that there is still room for us . That today we will have the opportunity to highlight something beyond an "immense world to explore," "an incredible graphic design," or "how wonderful is the nth installment of the SAME hero in search of defeating the SAME villain."

An indie game . Beloved and criticized almost equally, but the truth is that they are the most tempted to explore new formulas, new paradigms and new ways of posing the player-videogame relationship. Studies are more dependent on funding than a large study. It is all or nothing, if the game is not successful, the study is closed and something else.

5000 dollars. This is what Toby Fox asked in Kickstarter to finance Undertale for that already distant June 24, 2013. He raised $ 51,124 from virtually 2,400 patrons who trusted a project that was presented as a traditional RPG where nobody has to get hurt . A figure not negligible but more than enough for a game developed by a team of two people - we added Temmie Chang to the equation - developing the game on Game Maker Studio , a tool on which works such as Hotline Miami , Gods Will be have been developed Watching or Hyper Light Drifter .

The game was launched a little more than a year later on PC and, from now on, good reviews began to emerge, making it one of the best games of the year as well as one of the most commented and broadcast by the community. Without going any further in GameFAQs I end up being considered by its users as the best game of all time ahead of classics like Zelda: Ocarina of Time .

A traditional RPG?

Let's go back to the definition of Toby Fox: traditional RPG, let's stop here. Undertale does not reinvent the wheel in his approach . In the past there was a war between humans and monsters. The humans, victors, locked the monsters underground and the only access door to this infested place was hidden deep in a mountain. Our innocent character ventures into that mountain, accidentally falling to the depths of it, next to the aforementioned door and crossing its threshold. Objective? Of course, escape from the area we just accessed, the world of monsters is no place for our avatar. From now on Undertale presents a series of characteristic elements of any RPG. Puzzles, conversations, objects, objectives and combats. Nothing new under the sun, right?

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Undertale.

Undertale - scene 1
Undertale - scene 2
Undertale - scene 3
Undertale - scene 4
Undertale - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from tobyfox

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