
Vambrace: Cold Soul
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PublisherHeadup Games
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DeveloperDevespresso Games
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Release date28 May 2019
The Shadow King reviled the incredible city of Icenaire. Gotten under the lasting ice, the previous occupants of the city come back from the dead as insane spirits. The survivors look for shelter underground where they wage an edgy crusade against this scary power. Overpowered and compelled to cover up while the Shadow King collects a multitude of the undead over them. One critical day, an outsider shows up in the city with a captivated lower arm prop. She could be her lone expectation ... You are Evelia Lyric, the ether rail carrier and the one in particular who can enter Icenaire. The survivors currently consider you to be their best expectation in the battle against the Shadow King. There's just a single issue ... you're overpowered and endurance isn't ensured. Vambrace: Cold Soul is a story-driven game with extraordinary characters, ruthless difficulties and profound system. To succeed, you need to pick adroit gathering pioneers, camp to recoup, explore unusual experiences, and endure fatal fights. Is it true that you are going to search for provisions to sell or use to make new things for the following campaign? The outside of icenaire is cold and enduring. Along these lines, set up your crew a long time before you set off ... so you don't join the undead of the reviled city. Right now, contrast among life and passing depends on great arranging and shrewd strategies! Leave on an epic dream experience that traverses 7 entrancing sections. Complete sub-missions to open up to 26 new themed character skins. Assemble your crew from 5 races and 10 one of a kind enlist classes. Make things and defensive layer from important materials that you have gathered during your movements. Settle on critical choices where an off-base move can seal your troop's destiny. Get ready well or sentence your companions to perpetual passing. Discover code pages to grow the narrative of Ethera and its legendary legend. Vambrace is roused by games like Darkest Dungeon The Coma: Recut Skyrim Castlevania
AGM score | 46% |
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IGN | 0 |
GameSpot | 0 |
Metacritic | 46 |
About Vambrace: Cold Soul
Vambrace: Cold Soul is released by Headup Games in 28 May 2019. The game is designed by Devespresso Games. Vambrace: Cold Soul is a typical representative of the Role-playing (RPG) genre. Playing Vambrace: Cold Soul is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Vambrace: Cold Soul will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 28 May 2019 released games such as:
In addition to Vambrace: Cold Soul, the representatives of Role-playing (RPG) games also belong:
- 🎮 Mass Effect
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- 🎮 Darksiders: Warmastered Edition
- 🎮 The Bard's Tale
A complete list of games like Vambrace: Cold Soul can be found at AllGame here.
Vambrace: Cold Soul is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Vambrace: Cold Soul is perfect for playing alone or with friends.
At AllGame you can find reviews on Vambrace: Cold Soul, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Vambrace: Cold Soul - Análisis
Devespresso Games, a South Korean indie studio, presents Vambrace: Cold Soul, a title that shares a lot with DD, but with a much more exaggerated level of difficulty. It is a roguelike, dungeon crawler with a much more exaggerated touch of RPG, all in 2D. Headup is the distributor that is responsible for reaching all consoles, PS4, Xbox One and Switch later this year, but first lands on PC, through Steam , which is where we had the opportunity to play it, to bring it Warm on launch day.
An interactive manga
Vambrace: Cold Soul is a title that stands out for its graphic art, being also the most striking of the proposal. Its 2D aesthetic is classic in its genre, but Devespresso gives it an Asian touch by adding an anime-like design and comic details. Everything is very careful and it shows, including its very different scenarios, but always worked. It also has many enemies, not so different in type, but graphically. They are very detailed and as the game progresses the complexity of its design increases in line with its level of difficulty. Aesthetically there are many elements that stand out, one in which we are most emphasized are the costumes that our protagonist can unlock through secondary and main missions. There is a great variety of them, all very careful and that also hide references to certain characters of popular culture. These suits do not give more benefit than feeling "fashion" while we receive sticks in the dungeons.
Another point in favor of Vambrace is the story . It presents us with a more linear and classic narrative development than other titles, with a main character and a story to follow. We control Evelia Lyric, an adventurer who travels the world trying to decipher her father's legacy. An increasingly mysterious legacy that, as we go, will become more convoluted. The trip takes us to Icerine, a region that after a revolt ended up enclosed by a wall of magical ice that kills anyone who touches it . We managed to transfer it thanks to an ancient artifact part of our father's legacy. From this moment we will learn more about the revolt, the history of the world, the different factions and the Brotherhood Green Flame, those responsible for the ice wall. It is a story that takes place in seven quite long chapters , it is interesting and, in theory, it does not get heavy and ends up quite open in the face of possible sequels. We say that in theory it is not heavy because it is a story full of details, and ends up being something predictable in some parts but not so much that interest is lost. Still the gameplay at the beginning, for the most part, makes the game so difficult that the thread is lost and you just want to move forward without paying attention.
The factions are very important and are the ones that will give you the side missions. History will revolve around them, offering you biased visions of history that you will have to fill in as you go. They are formed by different races, the usual ones that usually exist in fantastic stories , dwarves, elves, dark elves, humans and different species of enemies. From what is told, the region in which the story is reproduced is a minimal part of the world of Vambrace, a little Elder Scrolls, and in each region there is a racial predominance. Cold Soul is developed in the dwarf area and is very well detailed in that sense, although it does not differ aesthetically from other fictions. The revolt that we talked about before has its importance in history, beyond the main thing, since with the eruption of the Green Flame the tensions between the factions did not end, they were simply minimized while they managed to survive locked up.
Therefore, at certain times we will explain the prejudices and reservations that each faction has with the rest and we will make decisions based on what we believe is right. We will not always be right , a bit like The Witcher. Our decisions may turn against us in some way, but they will all bring us closer to the end and help us make allies. They will also open paths in the form of side missions with which to get the different outfits, and perhaps some relic. They are not very complex stories, or problems with convoluted solutions, but they help to understand the features and discover more about the environment. Nor are there large complicated characters but consistent with themselves, and with more than one secret.
A format that makes water
The time has come to talk about the most questionable part that the proposal of the Koreans of Devespresso Games may have. And we say questionable because as Vambrace shares so much with games like Darkest Dungeon, it is inevitable that they end up being compared. DD has a strategic complexity that means that if we plan in a hurry or make mistakes, we suffer much more than we should. In Cold Soul, however, you don't have so much control over the actions, it's all simpler . You cannot customize so many options, classes only have two skills and can carry an object. If you add to this that the interface is much more messy and does not give you much of the data that you have in other games, it makes it much more difficult to plan a strategy and leaves things to chance completely. As a result, we have an extra difficulty that adds to a rather notable imbalance between classes. For example of ten classes there is only one curator, and it is not that it is too good either. In the end the compositions end up being of damage and the wear and tear of the long missions, in which we can only heal ourselves through random fires that appear on the map, make us suffer in untold ways. A frustration that goes beyond thread and does not leave us with a feeling of satisfaction for having achieved it, but rather of 'it is finally over is agony'.
This is partly because our protagonist does not have good start statistics and we only get points advancing through the chapters. So in the first chapters we will suffer a lot , while in the finals everything will be more balanced, if we increase the damage. This makes Vambrace not balanced in general, but at least it makes us enjoy the game more in the end, which is also where the juice of the plot is uncovered. Statistics are very important, but also too many for the characters that can be carried. Each one serves something different and all are useful in some aspect of survival. The most important are life, vigor and combat, these three are those used in combat, preferably. With health and vigor if they reach 0 the character dies hopelessly, except our protagonist, and combat is the flat damage we do. The vigor goes down as we go through the dungeons, each room usually goes down one and there are many, it is the greatest danger we face. Followed by the second greatest danger, one against which we cannot fight, a ghost meter that rises over time and only restarts when the phase changes in the mission. If it reaches the red line we will have to face hordes of ghosts that will wear us out too much and remove any other interaction in the rooms, causing no fires to heal.
As we have said Vambrace does not let us touch up anything, except in our character. We have 10 classes among which we can choose three mercenaries , who will join us in our adventure or replace the brave (naive) who accompanied us previously. The advance in the NPCs is based on obtaining relics, which are lost if they die and are difficult to obtain. For our protagonist we need some special codex pages that we obtain in the main missions and for the relics, apart from the normal ones, we have some very special secondary missions hidden. This creates a very large stagnation at the beginning of the game and makes our cold expeditions not much use. We enter a vicious circle in which all the money we earn is spent on the same supplies that we have consumed , and on some object that we lose or do not do much because they do not give us useful statistics for combat. It shows in game time, it has taken us more than 20 hours to finish it and maybe with some more balance it could have gone down to about 15 hours. The good thing is that it gives replayability to make other decisions or unlock other costumes. Although it may not be such attractive content as to go back through the beginning so tortuous.
Technically Vambrace has no problems of any kind, the performance is good. Where the setbacks arise is in more difficult aspects to care for small studies, such as translation or certain errors in some intermediate scenes in which different resolutions appear or are named from the decisions that have been made. It is fully translated into Spanish , although in many explanatory parts or in large texts, it feels like a translation made in Google. This and understandable scenes, make us lose a little in the details, yet the main argument is well understood and makes us have the bug of wanting a little more. The interface is messy , simple in form, but complex when looking for details such as seeing the map, statistics or changing the formation. Changing the training is important because different statistics mean that even to open a chest we need a specific one, and the first one is used, so you have to change constantly. Fortunately, most of the actions that make use of statistics are done automatically with the highest of the group, because otherwise it would be a real nuisance.
Videos
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