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Wargame: AirLand Battle

Wargame: AirLand Battle

  • Publisher
    Focus Home Interactive
  • Developer
    Eugen Systems
  • Release date
    29 May 2013

2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! More extravagant, increasingly wonderful and progressively open, Wargame AirLand Battle is the spin-off of the hazardous constant system game Wargame European Escalation! 1985. Following a while of strain among NATO and the Warsaw Pact, an episode in the North Sea abruptly makes some serious waves, beginning a hard and fast war. Order the whole military assets of the period, and dive into the core of another unique battle! With the appearance of aviation based armed forces, select from a marvelous cluster of 750 units (counting tanks, planes, helicopters, and infantry) to manufacture your military. Take part in tremendous battles with unparalleled key profundity, on colossal battlefields as extensive as 150km², controlled by another designs engine.Impressive in solo play, Wargame AirLand Battle is significantly additionally captivating on the web. The game highlights ultra-complete multiplayer modes, where up to 20 players do battle at the same time!

see all / fold
AGM score 81%
IGN 8.4
GameSpot 8
Metacritic 80
military
war
real-time strategy
tank
m1 abrams
missile
airplane
machine gun
real-time combat
rocket
grenade
anti-aircraft gun
ammo
armored personnel carrier
t-34
rocket launcher
steam
modern warfare
helicopter
modern military
mortar
alternate historical
campaign
tree
cold war
steam trading cards
ak-47
alternate reality
flat shading
light machine gun
squad tactics
world war iii
rpg-7
famas
fn fal
h&k g3
m60
m16a4
m2 bradley fighting vehicle
ah-64 apache
cross-platform multiplayer
m202 flash
mil mi-24 hind
f-15 strike eagle
leopard 2
howitzer
t-72
bmp-1
mikoyan
strategic point
north atlantic treaty organization
t-80
mil mi-28 havoc
m3a3 bradley
fn mag
expand / fold

About Wargame: AirLand Battle

Wargame: AirLand Battle is released by Focus Home Interactive in 29 May 2013. The game is designed by Eugen Systems. Wargame: AirLand Battle is a typical representative of the Indie genre. Playing Wargame: AirLand Battle is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay Wargame: AirLand Battle will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 29 May 2013 released games such as:

In addition to Wargame: AirLand Battle, the representatives of Indie games also belong:

A complete list of games like Wargame: AirLand Battle can be found at AllGame here.

Wargame: AirLand Battle is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.

Wargame: AirLand Battle is perfect for playing alone or with friends.

At AllGame you can find reviews on Wargame: AirLand Battle, gameplay videos, screenshots of the game and other Indie representatives.

Wargame: AirLand Battle in the test - Hurray, the Air Force is here!

Author: Patrick Lück
Date: 2013-06-20 11:01:00
Wargame: AirLand Battle is finally adding planes to the battlefield. But while they are starting to soar, the solo campaign smears in the test.

The artillery shell crashes right next to our T-72 tank. The ground splashes meters high, flames blaze, thick smoke obscures the view. The missiles from our Hind combat helicopters whistle over and above this, the answer to the dull bombardment of the enemy leopard chain giants, which are also drowned in the barrage of our artillery. At the same time, the orbits of our MiGs cross with NATO tornadoes in the sky. Right and left our 19 teammates lead their troops in no less bombastic battles - so loud, so brutal, so great can the multiplayer mode of Wargame: AirLand Battle be.

Detering beginners, jerking, simply getting tired - AirLand Battle can do all of this, especially in solo campaigns. Anyone who was hoping for a motivating campaign will be disappointed by the successor to the real-time tactical insider tip Wargame: European Escalation . Friends of both huge and realistic online battles could hardly be more correct.

Less total war, more like total wasteland

Wargame developer Eugen System had to be reproached with both RUSE and European Escalation that many players perceived the solo campaign at best as a tutorial for the multiplayer part. With AirLand Battle everything should now be different. “I don't think much of pre-told stories. In strategy games I would like to determine the course of the campaign myself, «Eugen founder Cedric Le Dressay once told us in an interview. And added: "As in Total War." So we can now move armies back and forth in four dynamic campaigns entirely in Total War style on a map of Scandinavia - the scene of AirLand Battle - so that our troops can then win in real time respectively.

This is a great idea, but the implementation is lacking. In the provinces themselves, we are hardly allowed to do anything. Erect buildings, produce supplies or manage the population? Nothing. Instead, boring text panels tell of the progress of the Third World War in other scenes of the world or report on random events such as storms, which then make it difficult to investigate, for example.

To do this, we are allowed to carry out a few measures such as counter-espionage, bomb provinces with poison gas or tactical nuclear weapons (albeit with a rather minor impact) or decide whether we prefer to receive troop supplies or resources in the form of points. Overall, the influence and thus the dynamics on the lap map remains rather low.

The real-time battles, which are tactically tricky, fail because of the incomprehensible time limit of 20 minutes. During this time we are often unable to meet the mission goals (to bring about 2,000 points of destruction) and sometimes fail, sometimes just clearly. If at least some of our units survive, the battle will be counted as a tie immediately after each unsuccessful attempt and will be repeated in the next campaign round. Then the same battle starts all over again until an army is finally wiped out.

If we just fail again because the opposing units are hiding on the edge of the map, for example, and we don't reach them in time, everything starts all over again in the next round. And then again ... and again ... and so on. As a summit, AirLand Battle also denies us free storage. After all, the campaign can also be played online against a friend, which is at least a bit of fun. Nevertheless it remains tiring in the long run.

Jet fighter at last

But not every innovation is as bad as the campaign. Obviously the biggest innovation is the introduction of aircraft on the battlefield - we missed it sorely in the original. Who voluntarily renounced the Air Force in World War III? Lo and behold, after all, fighter-bombers and interceptors have made it into the range for the unit decks, which can be individually assembled as always. The range extends from antiquated MiG-21 planes to F117 stealth bombers. However, we have to forego the use of bomb carpets from B52 bombers or the concentrated fire of AC 130 gunships.

Nevertheless, the jet fighters bring more dynamism into the game. After they have started off the field from their bases, we are allowed to command them on the battlefield like a normal unit (note the turning circle!), Where thanks to their speed they can strike anywhere within seconds. But they are very susceptible to anti-aircraft measures, which makes them strong but not overpowering. However, not every veteran of European Escalation likes the new aviators, as popular tactical small-scale operations such as helicopter attacks far in the rear of the front can be intercepted quickly. But we think that with them the battle scene appears even more authentic and dynamic.

Otherwise, many improvements are hidden in the details. For example in the slightly improved user interface, in additional options for group communication, more natural landscape formations or in the behavior of the infantry. The management of the ground troops in the previous version turned out to be very fiddly and frustrating, especially in urban areas. So the developers divided the cities and villages into manageable blocks in which the infantry then independently occupied the houses. We are now using the cities more easily as nests for ground units, making them death traps for reckless tanks or helicopters who want to move there without adequate reconnaissance.

Jeep destroys Leo

Such tactical tricks are one of the great strengths of wargame games, because here the rock-paper-scissors principle works particularly well. Expensive and experienced Leopard 2 tanks are of very little use on land or in the air without accompanying reconnaissance. Otherwise, even cheap jeeps with makeshift Milan anti-tank missiles become a deadly danger. And what use are modern combat helicopters if they run out of ammunition and fuel due to the lack of replenishment organization? Every unit has its counter-unit, every tactic its countermeasure. Those who divide up their scarce resources well can react flexibly to the respective opponent.

The strengths come into play best in the multiplayer mode, where capable commanders just knock off their tactical finesse. As in the forerunner, the following also applies in AirLand Battle: Here it is not necessarily the largest army or the fastest mouse-finger that wins, but rather the best tactics. Thanks to the high level of realism (for example with regard to the range and penetration of guns), Wargame: AirLand Battle can also attach the title "A feast for professional strategists", especially since there are now significantly more cards and, to top it off, a spectacular 10 against -10 mode with giant battles there. The catch: It is not easy for beginners, because the manual and tutorials only cover the many playful subtleties in a makeshift manner. But that was the case in the previous one.

Where are you walking?

Finding the way still tends to make strange excursions into the pampas, which are not necessarily targeted, and helicopters like to do a wild air ballet. In addition, the lines of sight are not always comprehensible, which may be partly due to the occasional clipping errors in the detailed view. Sometimes we can just drive, run or shoot through walls, walls or rocks.

Such bugs do not seriously disrupt the game, but they are always annoying. Much worse, however: Especially in large battles with many units, the performance breaks down again and again to the limit of playability. Whether this is due to the improved graphic quality or simply improperly programmed - a patch is urgently needed. Especially since the predecessor suffered from similar problems, which the developer Eugen Systems fixed with an update shortly after the release. Let's hope that this will happen soon with Airland Battle too.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Wargame: AirLand Battle.

Wargame: AirLand Battle - scene 1
Wargame: AirLand Battle - scene 2
Wargame: AirLand Battle - scene 3
Wargame: AirLand Battle - scene 4
Wargame: AirLand Battle - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Focus Home Interactive

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