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  • Publisher
    Electronic Arts
  • Developer
    Interplay Productions
  • Release date
    31 Dec 1988

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

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AGM score 0%
GameSpot 0
hit points
digital distribution
pixel art
dark humor
customizable characters
critical hit
loot gathering
game reference
party system
experience points
moral decisions
recruitable characters
cga graphics
self-referential humor
disgruntled subjects
red herring
dystopian world
death description
secretly a robot
nuclear fallout
the great war
desert rangers
servants of the mushroom cloud
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About Wasteland

Wasteland is released by Electronic Arts in 31 Dec 1988. The game is designed by Interplay Productions. Wasteland is a typical representative of the Role-playing (RPG) genre. Playing Wasteland is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Wasteland will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 31 Dec 1988 released games such as:

In addition to Wasteland, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Wasteland can be found at AllGame here.

Wasteland is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Wasteland is perfect for playing alone or with friends.

At AllGame you can find reviews on Wasteland, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Wasteland

In the year 2087, a remnant of the U.S. Army called the Desert Rangers is based in the Southwestern United States following the global nuclear war of 1998. A team of Desert Rangers is assigned to investigate a series of disturbances in the nearby areas and, throughout the game, explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas. The player's party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens and creatures of the wasteland to the player's cause. Over the course of the game the player's party discovers evidence of a larger menace that threatens to exterminate what is left of the human kind in the game's region and eventually the world. The menace, a pre-war AI computer that is operating from a surviving military facility; Base Cochise, where it is constructing armies of killer machines and cybernetically modified humans with which it is attacking settlements. Its goal is to replace the current 'flawed' population with genetically pure specimens. With the help from a pre-war android named Max the player recovers the necessary technology and weapons in order to confront the computer at its base and stop it by making the base's nuclear reactor go critical.


Screenshots will help you evaluate the graphics and gameplay of Wasteland.

Wasteland - scene 1
Wasteland - scene 2
Wasteland - scene 3
Wasteland - scene 4
Wasteland - scene 5


If screenshots are not enough, you can enjoy creative videos from Electronic Arts

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If you like Wasteland, but you're tired of it and want something new, you can try other games.