World of Goo - Análisis

Author: David Soriano
Date: 2020-07-30 23:11:26
Taking into account the "scarcity" of the initial Nintendo Switch catalog, it never hurts to go through some titles that would have previously appeared in the eShop of one of the "Big N" consoles. Proof of this is World of Goo, which was originally released on Wii in 2008 as part of WiiWare (in addition to the subsequent reviews for mobile), but given the similarities of one machine and another, it could go through a game just out of the oven .

The stars of World of Goo, from the 2D Boy studio, are the Goo Balls , the little beings that give meaning to the gameplay of this puzzle title. They move chaotically through geometric structures and, in turn, serve to grow them. At each level, the goal is similar: to bring the Goo closer to a surface that absorbs them . To do this, you must draw a bridge, a tower, any type of polygon that occurs to us to reach the destination. To further complicate matters, we are often asked for an exact number of Goos that have to fill up our boat (we are not told the purpose, namely what strange experiments they do with them).

The difficulty curve in World of Goo is progressive, but affordable . Little by little, new types of Goos appear in other colors and with other properties, as well as different objects that help keep our tower standing, such as balloons. It won't take long for many moving elements to appear as well, adding an extra challenge to building structures.

The key to everything is in their physics . In order to build a solvent structure, we must start by laying a strong foundation. The physics system works perfectly and does not forgive us one. A false Goo ... and to hell with the whole structure . The behavior in general is quite credible and on rare occasions we will feel frustration for the response of the game, but for ourselves and our mistakes. We have a visual indicator that gives us a preview of the form that the next movement will take, but we never have any idea what will happen once we execute it.

Considering that sometimes it can be frustrating not to have the necessary spatial reasoning, the game provides a series of shortcuts to continue playing and not get stuck . The first of them makes that when using Goos with eyes, they begin to flutter like a butterfly. The function they have is to go back one turn, so that we can make a much more effective movement (or at least, something less chaotic). The other alternative is much simpler, the game allows us to skip certain levels without penalizing the continuity of the "story". Only the final level will be compulsory to complete it to advance.

In addition, the game will incite us to want to improve ourselves . Firstly, because we have an option on the menu called OCD (Obtaining Compulsive Distinctions) that itches us to get above the level with other seemingly impossible requirements , but it has been shown that it can be done (a simple look at YouTube shows us proves yes). On the other hand, there is a rather curious mode called World of Goo Corporation .

The objective in this modality is simple: a worldwide competition to form the tallest tower using the minimum number of Goos (although what is really important is the height). These special Goos come out of the surplus necessary to complete each level, so we should try to achieve the OCD objectives before, in a whiting that bites its tail that will incite us to replay each of the scenarios.

With regard to the content of this version, unfortunately it has not been chosen to include any type of extra with respect to the previous versions of the Nintendo console or those for mobile phones. There is enough material that justifies the investment of € 9.99 (especially if you do not want to play it on mobile, since its € 3.99 price is much more attractive) . It is a little unforgivable that, that we have the same game from 2008 changed the packaging -well, not even that-, and it has not been chosen to revalue it in any way. A new type of Goo balls, a special world in the Nintendo Switch factory. Those things, brainstorming and such.

At least it has taken advantage of the new Joy-Con. World of Goo is the first game to use the little switches on the Switch as a pointer. It is a good alternative to open the Switch holder and use the Joy-Con in a very well resolved way. This shows us that in practice, the similarities between Wii and Switch may be more than what we demonstrate. In addition, this allows us to play in local cooperative, each user with one of the controls so that there can be greater cooperation. Some online co-op method wouldn't have been amiss, with a player turn or something.