World of Warcraft: Warlords of Draenor
Release date13 Nov 2014
The heroes of Azeroth are on the verge of a war that will reforge the fate of two worlds. World of Warcraft: Warlords of Draenor, the fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past. -Level cap raised to 100 -Boost to level 90 -Updated player character models and improved models in general -Build and upgrade your own Garrison -Account-wide heirlooms -Class-specific perks
About World of Warcraft: Warlords of Draenor
World of Warcraft: Warlords of Draenor is released by Blizzard Entertainment in 13 Nov 2014. The game is designed by Blizzard Entertainment. World of Warcraft: Warlords of Draenor is a typical representative of the Role-playing (RPG) genre. Playing World of Warcraft: Warlords of Draenor is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay World of Warcraft: Warlords of Draenor will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 13 Nov 2014 released games such as:
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A complete list of games like World of Warcraft: Warlords of Draenor can be found at AllGame here.
World of Warcraft: Warlords of Draenor is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
World of Warcraft: Warlords of Draenor is perfect for playing alone or with friends.
At AllGame you can find reviews on World of Warcraft: Warlords of Draenor, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of World of Warcraft: Warlords of Draenor
The expansion is set after the events of World of Warcraft: Mists of Pandaria and takes place on the world of Draenor, the original homeworld of the orcs, prior to its destruction and the creation of Outland as featured in Warcraft II: Beyond the Dark Portal, Warcraft III: The Frozen Throne, and World of Warcraft: The Burning Crusade. Legendary characters of Warcraft's past, such as Grom Hellscream, Ner'zhul and Blackhand, will appear. At the end of Mists of Pandaria, Garrosh Hellscream is overthrown as Warchief of the Horde by a combined Alliance-Horde force and taken into custody by the Pandaren so that he can stand trial for the atrocities he committed in Pandaria. However, before he can be judged, Garrosh escapes captivity and, with the aid of a mysterious ally, travels back in time to the orcish homeworld of Draenor prior to the rise of the Horde. He creates an alternate timeline by preventing the orcish clans from drinking the blood of the demon lord Mannoroth, which led to their corruption by the Burning Legion and played a major role in the events of the first three games. The clans unite into an "Iron Horde", using technology Garrosh brought from his time, and begin a war of conquest on Draenor, building a Dark Portal that would allow them to travel through time and lay siege to Azeroth of the present era.
World of Warcraft: Warlords of Draenor - Análisis
It may be with Warlords of Draenor that Blizzard has struck the perfect balance in telling the story he wants and in the way he wants. Throughout these years we have enjoyed events within the game, small sequences that made the story advance with us as protagonists, and we cannot forget the spectacular step forward that was the "phasing" of Wrath of the Lich King, which made the world would change and adapt to our progress, giving us the feeling that we really had influence over what was happening. None of this compares to the thrill and epic that Warlords of Draenor exudes at all times.
It is also fair to say that what is seen in this expansion is nothing but the evolution of those ideas, in the natural development of all those narrative elements, of all that technology, to create now an incomparable experience . World of Warcraft is not an upstart game. Warlords of Draenor is the fifth expansion after an entire decade; two, if we count the Warcraft saga. During these twenty years, players have had more than enough time to learn the history of the world of Azeroth. They have walked through its forests, crossed its rivers, climbed its mountains, crossed its deserts and explored every corner. Nefarian, C'thun, Illidan Stormrage, Kil'jaeden, Malygos, the Aspect of Magic fell; the floating citadel of Naxxramas, Ulduar, the ancient citadel of the titans; Arthas and Deathwing.
Blizzard has created Warlords of Draenor with one very clear idea in mind: you've done (almost) all of this already. You are not new to World of Warcraft. You are someone who has played for a long time and not only know the mechanics. You are not inexperienced, but a hero . You are no longer that young adventurer who began his journey killing wolves (although the missions are still based on "grab me ten of this", "kill me fifteen of this other"), but a strong personality in Azeroth, the commander of the forces of the Alliance, fighting hand in hand with Khadgar, the archmage, or with Thrall, the former slave who has become one of the most important figures in the recent history of Azeroth and Draenor.
And this is where all Warlords of Draenor takes place, on this planet left by the hand of God, specifically in its past, before the Burning Crusade transformed it into the Outland that we all know from the first expansion. One of the greatest charms of this new expansion is traveling around Draenor and recognizing characters and places , visiting the germs of what would happen years later. We can walk through a forest and find a group of priests summoning a huge elemental ... who is none other than Murmur, the final boss of Shadow Labyrinth. We can finish him off at that moment, he is still a rare enemy who drops an exceptional treasure, but if we were one of those who farmed him in his dungeon in The Burning Crusde, this event certainly has added value.
And this is just one example of what we will be experiencing in Warlords of Draenor. We will see the fall of the Arakkoa empire and visit it in its full splendor, before this race of corvids became a mendicant, tree dweller and subject to shadow magic. We will also visit Shadowmoon Valley when it was an orchard, years before it became the home of Illidan and an infernal wasteland riddled with demons from the Burning Crusade. We will be able to visit Auchindoun in its draenei glory, and not being devastated rooms, some sad dark ruins full of penitent spirits. We will fight Ner'zhul and Gul'dan again and face the Iron Horde , led by Garrosh Hellscream, who continues to flee from the Horde and the Alliance after the Orgrimmar siege.
The old and the new merge as we move through the different areas, as we level up and become familiar with the news that Warlords of Draenor brings under the arm. The most important of them all is the citadel, our own fortress , a place where we can interact with the new areas in a more intimate way than in any previous expansion. We will have to choose which buildings we want to build, improve them, order the workshops to get resources for the professions, recruit followers to get us resources, money and special objects ...
The citadel integrates us into the world of Draenor and allows us to access very valuable advantages , such as special mounts, unique armor and weapons, teleports, access to advanced missions, suffering invasions, which end up forming a sort of scored feats that we can enjoy with Friends ... It is a complete success within the mechanics of World of Warcraft, since, in addition, it is a tremendous nod to the first years of the franchise, when it was an RTS, and it will make more than one smile with some phrases that we hear from its inhabitants and with the buildings that we can build. A tremendous success.
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