XCOM: Enemy Unknown

XCOM: Enemy Unknown

  • Publisher
    Feral Interactive
  • Developer
    Firaxis Games
  • Release date
    9 Oct 2012

In XCOM: Enemy Unknown, you are given the administration of a mystery paramilitary association - XCOM. In the job of XCOM leader, it is your duty to protect the earth against an outsider power that needs to spread dread and fear with your attack. You accomplish this objective via cautiously overseeing assets, examining new advancements and assisting with creating battle techniques and unit-explicit strategies. The first game is probably the best round ever and is presently being reissued by the methodology specialists at Firaxis Games. With a totally different attack story, new adversaries, and new advances to assist you with battling the outsiders and guard the earth, XCOM: Enemy Unknown is a development of this idea, completely controlling the destiny of mankind by looking into outsider innovations Build and oversee operational base, plan battle missions and lead your warriors in battle. Primary highlights The up and coming age of the procedure game: XCOM: Enemy Unknown joins a turn-based strategies game with amazing activity scenes and ground battle. Vital base: Recruit singular officers, adjust them and create it further. Oversee staff. Discover and annihilate the outsider risk as you keep on building your XCOM headquarters.Tactical fight: Lead gatherings of troopers thusly based ground battle and send air units, for example, the interceptor and Skyranger.Global danger: Fight over in everywhere throughout the world 70 interesting missions with the XCOM group. Impart and haggle with governments around the globe.

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AGM score 84%
IGN 8.2
GameSpot 8.5
economy
strategy
car
game critics awards
traffic cone
health
death
explosion
flags
bomb
gun
helmet
cutscene
pistol
first aid kit
crosshair
reloading
squad
rocket
engineer
grenade
scope
flanking
aliens
robots
achievements
jet pack
digital distribution
flying enemies
crate
rocket launcher
destructible environment
water
credits menu option
sausage
breaking the fourth wall
computer
steam
train
steam achievements
unlockables
mustache
enemy health indicator
rail track
multiple protagonists
shotgun
optional objective
glasses
playstation trophies
non-humanoid protagonist
time limit
door
turn-based
customizable characters
critical hit
self-referential humor
voice acting
soldier
weather
fog of war
tactical turn-based combat
stat tracking
action points
bed
table
hidden character
glitch
currency
british academy video game awards
darkness
boss fight
bosses
countdown timer
pipe
explosives
elevator
staircase
heads up display
maps
statue
scripted events
fire
easter egg
switch
transformations
random number generation
book
lantern
shrub
rain
bench
escort mission
bottle
limited light source
laser
map
conveyor belt
cloak
poison
rock
tree
mind control
original soundtrack release
loading screens
sprinting
playstation plus
barrel
meat
leaf
cake
deadly gas
plasma rifle
hotkey
tech trees
armor
leveling up
bag
knife
ambient music
random encounter
working for the enemy
coffee
xbox 360 controller support for pc
difficulty level
exclamation mark
xbox one backwards compatibility
games that ask you to "press start" but will accept other buttons
upgradeable weapons
cooldowns
dynamic soundtrack
creature compendium
fire propagation
action game
beard
street light
umbrella
taxi cab
hard hat
girders
truck
cup
shelf
warning sign
corpse
headset
smoke grenade
unreal engine 3
games with gold
facial hair
vending machine
arcade cabinet
cover system
shipping container
confirm menu choices
hardcore mode
zoom
difficulty achievement
games on demand
high definition graphics
chest-high walls
aggressive door-opening
headshot
secret achievements
frag grenade
henchmen
viral achievement
never-ending
subtitles
headband
spotlight
pizza
flowers
sunglasses
rope
mouse
lily pad
white noise
photo
houseplant
smoke
desk
necktie
fence
fountain
column
poster
couch
rug
television newscast
telescope
developer cameo
television
refrigerator
bucket
suit and tie
ketchup
neon sign
bomb disposal
breaking through windows
grass
auto-save
breakable glass
idle animations
foil box art
blood
procedural generation
log
window
retail games with steam activation
basket
stool
texture pop-in
e3 2012
light machine gun
gamescom 2012
multiplayer lan
military jargon
safe
lens flare
stun
mutilated corpse
pre-order exclusive
shaved head
pedestrians
ufo
newspaper
graffiti
police car
cash register
fake in-game advertising
radio
van
office chair
clock
calendar
loading screen advice
phone
stop sign
destructible cover
automated teller machine
file cabinet
fire hydrant
billboard
dumbbell
fire extinguisher
postbox
trash bag
traffic light
forklift
speaker
coffee maker
satellite dish
newspaper vending machine
triad
hook
research
guided by radio
enemy capture
robot
21st century
ball
claw
headphones
pax prime 2012
spaceship
permanent death
glowing eyes
scientist
stasis chamber
energy weapons
power armor
invisibility
alien abduction
point of no return
rapid fire
collective conciousness
shotgun shells
skill tree
cliffhanger
beret
bloody wall
rubble
infinite ammo
sounds of despair
degraded boss
agile mutant/undead enemy
bodily functions as weapons
radar
super suit
plasma
franchise reboot
base building
german accent
suppressive fire
famous quotes
power plant
tutorial
paintings
hatch
less-lethal weapons
d.i.c.e. awards 2013
semi
plasma gun
ramp
alien invasion
developer avatar
lamp post
production babies
parking meter
pax east 2012
steam pre-purchase rewards
pool cue
applause
mysterious ally
strategy game
shopping cart
laboratory apparatus
clipboard
greys
chalkboard
action one-liners
lab coat
generator
microscope
drone
squirrel
one-handed gameplay
pool table
radiation suit
cinder block
scripted death
plasma cannon
clip
washing machine
clothes dryer
portable toilet
muton
sectoid
muton berserker
sectoid commander
overwatch
ethereal
sectopod
floater
chryssalid
chryssalid zombie
cyberdisc
thin man
outsider
muton elite
xcom: enemy unknown
xcom: enemy unknown game
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About XCOM: Enemy Unknown

XCOM: Enemy Unknown is released by Feral Interactive in 9 Oct 2012. The game is designed by Firaxis Games. XCOM: Enemy Unknown is a typical representative of the Role-playing (RPG) genre. Playing XCOM: Enemy Unknown is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay XCOM: Enemy Unknown will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 9 Oct 2012 released games such as:

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A complete list of games like XCOM: Enemy Unknown can be found at AllGame here.

XCOM: Enemy Unknown is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

XCOM: Enemy Unknown is perfect for playing alone or with friends.

At AllGame you can find reviews on XCOM: Enemy Unknown, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

XCOM: Enemy Unknown - Análisis

Author: Gustavo Maeso
Date: 2020-07-30 21:56:14
A plot as aided as an alien invasion, something as seen as hypervitamin marines fighting against the invasion, and a game mode as classic as chess is a mixture that can be, at first glance, unattractive. Xcom: Enemy Unknown, which arrives for PC, PS3 and Xbox 360, comes to show us why it is bad to judge by appearances. Developed by Firaxis and distributed by 2K Games, Xcom: Enemy Unknown is a classic turn-based strategy game in which we must give the relevant orders to our team members to carry out the mission entrusted. For this, we have the most advanced technology that human beings can count on, and which, after rumors of a change of direction, represents a return to the origins of the purest strategy. Xcom is based on a game put on sale in 1993, known as UFO: Enemy Unknown and which was a benchmark for games of this style. For this reissue of the classic, the creators of Civilization have created a world in isometric view, but this time using three-dimensional maps that we can turn to our needs, making it easier for us to make our strategic decisions and have a global view of the world. field where the action takes place.

As it could not be otherwise, the graphic section verges at high altitude, achieving its purpose of making us feel part of the adventure. Its somewhat casual comic style, although without coming to seem like a cartoon, gives the game a personality that, on the other hand, it does not need, since its game system is enough to show it off. Without reaching the spectacularity of other titles, it is indeed a very good job, and one of the best seen in strategy games. Plus, the game moves smoothly, and menu access is quick and intuitive. Even in its console version, the control method has been optimized so that in just a few minutes of play our only concern is which country we will help in our next turn.

The game is divided into two clearly differentiated main parts. The base where we make all the strategic decisions and the field where the combat itself takes place. The first thing the game asks of us will be the location of our headquarters, and it is a decision that will influence what type of resources we will receive most frequently. If, for example, we decide that our team will operate from the United States, we will have additional funds that will come in handy when buying or improving our equipment. If, on the contrary, we decide on Europe, it will be our number of engineers that will be increased, thus facilitating access to new facilities and better weapons. In any case, throughout our departure we must work to increase both, since they are essential to advance our purpose. At our base it will be where we train our team, recruiting new soldiers, promoting those who have earned it in combat and choosing who will be the next “lucky ones” who will go out to scatter some brains of aliens.

Our tasks at the base are divided into research, engineering, barracks, hangar and situation room . In Research is where we carry out all the development of our weapons and defensive equipment. Using the material that we collect in our combat outings, we can ask our team of researchers to develop the parts that best suit our strategy, either investigating new more powerful weapons, artifacts that allow us, for example, to capture alive aliens, thus opening new avenues of investigation, or improving our armor and defensive equipment. In the engineering section is where we will expand and improve our base. Building new facilities is essential to improve our chances of success, and we can build laboratories that will give us new research options, alien containment rooms where we can lock up the ones we capture alive, transmission rooms to increase the number of satellites with which to control the global situation of the earth, energy generators indispensable for the operation of the facilities or workshops where we improve our weapons.

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