XCOM: Enemy Unknown
Release date9 Oct 2012
In XCOM: Enemy Unknown, you are given the administration of a mystery paramilitary association - XCOM. In the job of XCOM leader, it is your duty to protect the earth against an outsider power that needs to spread dread and fear with your attack. You accomplish this objective via cautiously overseeing assets, examining new advancements and assisting with creating battle techniques and unit-explicit strategies. The first game is probably the best round ever and is presently being reissued by the methodology specialists at Firaxis Games. With a totally different attack story, new adversaries, and new advances to assist you with battling the outsiders and guard the earth, XCOM: Enemy Unknown is a development of this idea, completely controlling the destiny of mankind by looking into outsider innovations Build and oversee operational base, plan battle missions and lead your warriors in battle. Primary highlights The up and coming age of the procedure game: XCOM: Enemy Unknown joins a turn-based strategies game with amazing activity scenes and ground battle. Vital base: Recruit singular officers, adjust them and create it further. Oversee staff. Discover and annihilate the outsider risk as you keep on building your XCOM headquarters.Tactical fight: Lead gatherings of troopers thusly based ground battle and send air units, for example, the interceptor and Skyranger.Global danger: Fight over in everywhere throughout the world 70 interesting missions with the XCOM group. Impart and haggle with governments around the globe.
About XCOM: Enemy Unknown
XCOM: Enemy Unknown is released by Feral Interactive in 9 Oct 2012. The game is designed by Firaxis Games. XCOM: Enemy Unknown is a typical representative of the Role-playing (RPG) genre. Playing XCOM: Enemy Unknown is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay XCOM: Enemy Unknown will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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XCOM: Enemy Unknown is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
XCOM: Enemy Unknown is perfect for playing alone or with friends.
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XCOM: Enemy Unknown - Análisis
As it could not be otherwise, the graphic section verges at high altitude, achieving its purpose of making us feel part of the adventure. Its somewhat casual comic style, although without coming to seem like a cartoon, gives the game a personality that, on the other hand, it does not need, since its game system is enough to show it off. Without reaching the spectacularity of other titles, it is indeed a very good job, and one of the best seen in strategy games. Plus, the game moves smoothly, and menu access is quick and intuitive. Even in its console version, the control method has been optimized so that in just a few minutes of play our only concern is which country we will help in our next turn.
The game is divided into two clearly differentiated main parts. The base where we make all the strategic decisions and the field where the combat itself takes place. The first thing the game asks of us will be the location of our headquarters, and it is a decision that will influence what type of resources we will receive most frequently. If, for example, we decide that our team will operate from the United States, we will have additional funds that will come in handy when buying or improving our equipment. If, on the contrary, we decide on Europe, it will be our number of engineers that will be increased, thus facilitating access to new facilities and better weapons. In any case, throughout our departure we must work to increase both, since they are essential to advance our purpose. At our base it will be where we train our team, recruiting new soldiers, promoting those who have earned it in combat and choosing who will be the next “lucky ones” who will go out to scatter some brains of aliens.
Our tasks at the base are divided into research, engineering, barracks, hangar and situation room . In Research is where we carry out all the development of our weapons and defensive equipment. Using the material that we collect in our combat outings, we can ask our team of researchers to develop the parts that best suit our strategy, either investigating new more powerful weapons, artifacts that allow us, for example, to capture alive aliens, thus opening new avenues of investigation, or improving our armor and defensive equipment. In the engineering section is where we will expand and improve our base. Building new facilities is essential to improve our chances of success, and we can build laboratories that will give us new research options, alien containment rooms where we can lock up the ones we capture alive, transmission rooms to increase the number of satellites with which to control the global situation of the earth, energy generators indispensable for the operation of the facilities or workshops where we improve our weapons.
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