
XCOM: Enemy Within
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PublisherFeral Interactive
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DeveloperFiraxis Games
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Release date12 Nov 2013
In XCOM: Enemy Unknown, you are given the authority of a mystery paramilitary association - XCOM. In the job of XCOM administrator, it is your duty to protect the earth against an outsider power that needs to spread dread and fear with your intrusion. You accomplish this objective via cautiously overseeing assets, looking into new advancements and assisting with creating battle techniques and unit-explicit strategies. The first game is perhaps the best round ever and is presently being reissued by the technique specialists at Firaxis Games. With a totally different intrusion story, new adversaries, and new advances to assist you with battling the outsiders and safeguard the earth, XCOM: Enemy Unknown is a development of this idea, completely controlling the destiny of mankind by inquiring about outsider advances Build and oversee operational base, plan battle missions and lead your troopers in battle. Primary highlights The up and coming age of the methodology game: XCOM: Enemy Unknown consolidates a turn-based strategies game with stunning activity scenes and ground battle. Vital base: Recruit singular officers, adjust them and create it further. Oversee staff. Discover and demolish the outsider risk as you keep on building your XCOM headquarters.Tactical fight: Lead gatherings of troopers thusly based ground battle and convey air units, for example, the interceptor and Skyranger.Global danger: Fight over in everywhere throughout the world 70 one of a kind missions with the XCOM group. Impart and haggle with governments around the globe.
AGM score | 86% |
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IGN | 9 |
GameSpot | 8 |
Metacritic | 89 |
About XCOM: Enemy Within
XCOM: Enemy Within is released by Feral Interactive in 12 Nov 2013. The game is designed by Firaxis Games. XCOM: Enemy Within is a typical representative of the Strategy genre. Playing XCOM: Enemy Within is a pleasure. It does not matter whether it is the first or a millionth hour in Strategy, there will always be room for something new and interesting. Thrilling levels and gameplay XCOM: Enemy Within will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 12 Nov 2013 released games such as:
- 🎮 Dota 2
- 🎮 Weird Worlds: Return to Infinite Space
- 🎮 Crusader Kings II: The Republic
- 🎮 Disgaea D2: A Brighter Darkness
In addition to XCOM: Enemy Within, the representatives of Strategy games also belong:
- 🎮 Solmec: Among Stars
- 🎮 Kittypocalypse - Ungoggled
- 🎮 Warhammer® 40,000™: Dawn of War® II - Retribution - The Last Stand Necron Overlord
- 🎮 Ancient charm 18-No
A complete list of games like XCOM: Enemy Within can be found at AllGame here.
XCOM: Enemy Within is versatile and does not stand still, but it is never too late to start playing. The game, like many Strategy games has a full immersion in gaming. AllGame staff continues to play it.
XCOM: Enemy Within is perfect for playing alone or with friends.
At AllGame you can find reviews on XCOM: Enemy Within, gameplay videos, screenshots of the game and other Strategy representatives.
The story
This section tells the history of the world of XCOM: Enemy Within
XCOM: Enemy Within is the expansion to the 2012 Game of the Year award-winning strategy game XCOM: Enemy Unknown. Enemy Within adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion also introduces new maps and missions, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.
XCOM: Enemy Within - Análisis
The good thing about this XCOM expansion is that it allows you to play the game from scratch with new features, which add depth to the already complex complexity and richness of the original game. It is not a handful of extra missions in which you can do something different, but it directly attacks the entire structure of the game, revises it, modifies it, increases it and makes you win in game options, which, being a game of strategy (basically), upsets a delicate balance. On the other hand, we are talking about one of the best games of its genre that we have seen in a long time, and we all know what happens when you start playing something that already works and is well-liked. How do you feel about these changes? Does it enhance the original experience?
The three most important changes introduced by XCOM Enemy Within are Mixing (a new resource) and genetics and robotics laboratories, which will allow us to vary our units by providing them with cybernetic improvements and altering their genome. Genetic alterations can be applied to different parts of the body, such as the chest, legs, skin or eyes, to achieve different effects, such as a more penetrating gaze (which translates into a greater possibility of becoming critical for a sniper. ) or a transparent skin, perfect for stealth units.
On the cyber enhancements side we have a new unit called MEC Trooper. This is not adapted to stealth or subtlety, but is about real bad beasts, with great resistance and ability to do damage. Giant exoskeletons that we can continue to improve by giving them new and more powerful weapons. Authentic assault forces perfect both to withstand the bulk of an attack and to produce much of the damage in a mission, depending on the focus and evolution that we want to give them. To create all this new technology, a new raw material has been included: the Mixture . An extraterrestrial substance that is the basis for creating all these new modifications. It is also a treacherous resource, since it is relatively scarce, although the improvements it offers are substantial.
But where does all this technology come from? What supports the changes in this XCOM Enemy Within ? The emergence of a new faction of enemies, EXALT. This group of independent mercenaries stands between humans and aliens and tries to take advantage of itself. To do this, he tries to take advantage of all the technological and genetic improvements of the aliens, wait for the conflict to destroy both sides, and then stroll to collect the ripe fruit of the tree. A bit like Cerberus, from Mass Effect, but with a more selfish touch. These will be new enemies to fight against, not only active enemies that we will meet throughout the missions, but we will have to make efforts to find and liquidate, since they will hinder our activities.
The EXALTs will try to sabotage and rob us. IF we ignore these threats, they will end up being successful, so we have to search and infiltrate their bases using spies and then we will face missions to destroy their terror cells. All of this while fighting the alien threat, managing our resources, researching improvements, and making decisions, which can now be irreversible thanks to the new Iron Man option.
Worse, there are many more new features, since the new missions involve the appearance of more scenarios (something in which XCOM Enemy Unknown fell somewhat short) and modification of many small details, adjustments in the gameplay to make the games a little more fluid and there is no dead end, there is always a loophole through which the player can escape ... if he is smart, beware, here they do not give anything away.
Finally, there is the chance to win medals if we meet certain special objectives in each mission. These medals can be awarded to a specific unit, allowing it to achieve unique advantages. Of course, all these changes not only apply to the campaign, but multiplayer benefits from them. Fewer maps, it's true, but all the new upgrades and units will appear so that we can make our lethal squad to face us in the online war. The customization of the game is brutal and the new options have only added depth to the gaming experience , enhancing the feeling that you have to choose a path and inviting the player to explore new ways of playing new approaches that make it radically different. do it one way or another.
José Manuel Bringas is a collaborator of IGN Spain.
Other reviews
We gathered the finest game reviews for you to have a better idea of the XCOM: Enemy Within
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Fabio "Kenobit" BortolottiXCOM: Enemy Within - Recensione
A couple of weeks ago I wrote a long article on XCOM: Enemy Within, jokingly calling it an "antecension". A little preview, because the code I had tri...
Now, after a week spent in close contact with the final and reviewable version of Enemy Within, all I can do is confirm all my initial impressions. We are dealing with a great expansion, which does not upset the original but adds many small elements of gameplay, renewing the experience. If like me you loved Enemy Unknown, in Enemy Within you will find a good reason to brush up on the game, enjoying it exactly like the first time.
If you didn't understand, I like MEC Troopers. Much. BLAM!
As in the Civilization add-ons, adding new mechanics serves two purposes: the first is to reinforce (or adjust) the weaker aspects of the gameplay, while the second is to pave the way for new game styles, allowing enthusiasts to discover new strategic facets. With this in mind, MELD is the real keystone of Enemy Within. This precious alien resource is found in special containers that self-destruct after a variable number of shifts. Getting it is very important, because it allows you to empower your soldiers with cybernetic or genetic modifications, which in addition to adding a little variety to the class system prove to be an indispensable strategic advantage.
The push to recover all the MELD possible gives more rhythm to the missions, eliminating some downtimes, but above all it gives a valid reason to adopt riskier strategies. Often, in fact, to arrive in time to a container it is necessary to discover oneself, exposing at least one soldier to enemy fire (or to potential aliens not yet appeared in the visual field). For this review, in addition to continuing the campaign that started in the preview, I started a new game with the "Ironman" option, in which every move is final (read: you cannot reload), and every single container of MELD has me put before real dilemmas. If you like intense experiences, Enemy Within in Ironman will give you even more satisfactions than Enemy Unknown.
Some genetic modifications are very expensive, but investing in soldiers' DNA is never a bad idea.
The other novelty concerns the cyber and genetic laboratories, which allow respectively to create the MEC Trooper (units that lose their original class and move with large enhanced exoskeletons, which ignore the roofing system) and to modify the DNA of soldiers, to gain tactical advantages such as health regeneration and improved aim. All these operations are linked to the available MELD, which in perfect agreement with the XCOM formula is always in short supply.
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Christian WeigelXCOM: Enemy Within in the test - It's all about the Meld
There is no new campaign in the Enemy Unknown addon XCOM: Enemy Within. But we can tackle the existing campaign again in the test with new weapons, maps, aliens...
"Anyone who plays with the devil's toys will gradually learn to wield the devil's sword." This statement by the British futurologist Buckminster Fuller, quoted at the beginning of XCOM: Enemy Within , sounds very black and white - but in this case the devil's toy just too tempting. Especially when humanity is fighting an alien invasion with its back to the wall and has nothing to lose.
Power armor, superhuman strength, two hearts, self-healing, eyes with a target? The soldiers of Enemy Within, the add-on to the turn- around strategy game XCOM: Enemy Unknown, are no longer far removed from the posthuman Space Marines from the universe of Warhammer 40,000.
It is made possible by the so-called Meld, a nanomechanical-biological miracle substance of the aliens. Dr. Shen, the chief engineer of the XCOM project, wants to use this meld to build cybernetic combat suits, while the science director Dr. Vahlen wants to carry out genetic modifications on the bodies of the XCOM troops.
Not much remains of the standard human flesh-and-blood fighters from XCOM: Enemy Unknown. The problem of transhuman change processes through excessive use of technology was already hinted at in the basic game with its psionic research program - but XCOM: Enemy Within takes this idea much further: In order to survive the alien threat, sacrifices have to be made.
Expiration date? 30 seconds left
In principle, Meld can be found wherever the aliens strike, in large, conspicuously buzzing canisters - and that already during our first mission against the invaders. Unfortunately, the aliens have provided the containers with self-destructive detonators that destroy the precious contents as soon as a timer expires, which forces us to risky maneuvers: If we move too slowly in alien-infested areas to track down opposing troops one after the other and take them off, then we go the meld through our rags. If, on the other hand, we rush forward wildly to secure the two meld containers that are hidden on each map, we risk attracting too many aliens to us.
Meld is one of the first projects in the Enemy Within campaign that we at Dr. Vahlen can research in the laboratory; As soon as we have examined the substance, we are allowed to build the MEC workshop for cyber warriors and the gene laboratory for gene mod soldiers. When things get serious, we have to swallow a bit: The plans for the cybernetic MEC troopers ("Mechanized Exoskeleton Cybersuit") that Dr. Shen submits will require the amputation of both arms and legs of the candidate we have designated for MEC transformation.
Arm off, metal fist on
Whether this happens voluntarily or with pressure from the superiors, Enemy Within leaves our imagination. Only the head and torso of an MEC soldier remain, and he is given a few crude cybernetic metal prostheses. But they are only intended for the time after work and retirement: For combat missions, the metal limbs are unscrewed again and the armless and legless MEC fighter is put into a massive mech suit that looks like a mixture of a steel gorilla and a combat robot stamps along.
By the way, cybernetic martyrdom is worth it in two or three ways: the only disadvantage that MEC cyber fighters have in combat is their sheer size, so that they are not allowed to take cover behind parked cars or tree stumps. But they can take more hits than a regular flesh-and-blood soldier - certain skills such as damage control and repair servos as well as foundry research projects can improve this even further. The MECs thus become almost indestructible tanks.
In part, this also depends on what specialization a cyber warrior had before retraining: Heavy soldiers are MECs with an energy shield that is always directed towards the closest enemy. Former snipers will shoot more accurately as long as they are not moving. Supporters improve the coverage of comrades crouching in the vicinity by means of a distortion generator. Assault soldiers use their shock-absorbing armor to attenuate the hits of all enemies standing within four spaces.
Big MEC
With the MECs, the battles play out noticeably differently, with the new comrades single-handedly chasing most aliens cold. We usually only have enough reports for one or two MECs, but that's easily enough. The rest of the four to six-person teams are demoted to a certain extent to supporting actors who support, heal or cover the MEC if its gun is being reloaded.
With their thick miniguns, railguns and plasma guns, they can do something that normal XCOM soldiers cannot: They can target terrain, house walls or cover and destroy them with a volley - regardless of whether there are opponents there or not. After that, the magazine is usually emptied - exposed aliens who are standing in the open after the hail of bullets without cover, we easily snap out with the rest of the squad.
If a battle takes place in a confined space, the MECs are even more deadly: For the first stage of the MEC suits, we can choose whether we prefer to mount a flamethrower or a rocket-propelled melee metal fist on the left arm - the gigantic hunter mechs from Greetings from Pacific Rim. Later versions of the MEC suits (which of course also cost a lot of MELD), we are allowed to equip with a grenade launcher, a healing spray canister, a mine launcher or an electric pulse. To increase tactical flexibility, the »pilots« of the MEC suits and the armor themselves can be exchanged.
Supermen among themselves
The gene technology in turn is much less bombastic than the MEC trooper. The more different races of aliens that Dr. Having Vahlen autopsied, the more genetic upgrade organs we can add to our troops.
The gene laboratory has a set of either-or upgrades for the head, eyes, chest, skin and legs: for example, the practical self-healing bone marrow can be implanted in the legs or, alternatively, a jump muscle can be built in. Both are not possible together. In addition, the booster organs are terribly expensive, so we never have enough meld to transform our troops into a fully mutated team.
In addition, there are a number of new grenades in the form of blinding, needle, poison gas or decoys. XCOM veterans are grumbling: What's the nonsense, the soldiers can only take one piece of equipment with them anyway? Because of: Dr. Shen and his fellow engineers have a solution to this problem. With a new foundry project available very early on in the game, all soldiers are now allowed to fill two equipment slots. This improvement mitigates one of the criticisms of the base game: the very simple inventory management with only one item per soldier.
In addition, Enemy Within adds almost 40 new maps and lets shot UFOs no longer fall exclusively into the same forests, but also in urban areas - a nice and overdue change. The scenarios are still generically American, but one of a total of six languages can be set for the internationally recruited XCOM soldiers; a good idea, because now the supposedly international XCOM initiative really feels that way.
Sinister world domination plans
By the way, the title Enemy Within does not only refer to MEC technology and genetic manipulation, but also to a very specific group of traitors within the human race: the EXALT secret society. He's pursuing a perfidious plan: wait for the alien invasion, grab as much extraterrestrial technology as possible and then usurp world domination.
The EXALT cells distributed all over the world make life correspondingly difficult for us. Sometimes they steal urgently needed coal from us, then again they suddenly raise the panic level in a country. To track down these cells, we are sending an XCOM soldier undercover. Once he has discovered the location of the terrorists, the fight against the local EXALT agents begins: smartly dressed and armed to the teeth.
This narrative thread is always exciting, but it is not taken up in a new campaign, but simply interwoven with the existing story. We would have liked to have our own campaign at almost full price, especially since not all of the problems in the main game were eliminated. The console menus are still annoying on the PC, and why we are still not allowed to rotate the camera freely remains a developer secret. Nevertheless: If you still haven't had enough of the original, you won't go wrong with this addon.
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XCOM: Enemy Within review - UFO vs Mechs
The review was based on the PC version.
XCOM: Enemy Unknown is a title that in 2012 inspired hope for all fans of turn-based strategies. After almost twenty years, a game has finally appeared, which despite many simplifications has become a worthy successor to the legendary UFO: Enemy Unknown . Earlier attempts to cut coupons from the popularity of MicroProse's hit, UFO: Extraterrestrials by Chaos Concept and UFO: Aftermath / Aftershock / Afterlight by Altar Games, were not good enough to give them more than a moment of attention. Boredom, schematic, lack of fresh ideas, and in the case of Altar Games ( UFO: Aftermath, UFO: Aftershock and UFO: Afterlight ) productions, the introduction of real-time are the main factors that made these items unsuccessful and basically gone unnoticed.
As a classic Enemy Unknown maniac, I did not believe that 2K Games would be up to the challenge. I was afraid that he would create another "monster" that no one would like. Fortunately, I was very wrong and the end result exceeded my wildest expectations. And not only mine, as this title has been enthusiastically received by fans and critics all over the world. No wonder that the manufacturer followed the blow and decided to launch a full-fledged accessory on the market. XCOM: Enemy Within , because we are talking about it, does not offer a new campaign, but it extends the one known from the original with a dozen or so fresh elements.
The most interesting change introduced to the game is the possibility of nanotechnological improvement of our soldiers. All this is due to a new resource called "meld". Generally speaking, it is a kind of nanotechnology swarm of microscopic robots that can modify the human genotype. This translates into the possibility of a genetic "improvement" of the human body or its seamless connection with mechanical elements. What does that really mean? More or less that our commandos gained a much wider spectrum of development than in the base . The most important are genetic modifications that allow a soldier to be turned into a real machine for killing aliens in a short period of time. Each subsequent autopsy of a new type of creature expands the range of available options, and these are really impressive. My favorite fixes are the adaptive marrow, which grants 2 health regeneration points per turn, and the spare heart, which ensures that the first hit of hit points to zero does not kill a squad member - he just starts to bleed out and can be stabilized. These two options mean that we have an almost immortal team, which, in addition, regenerates very quickly between subsequent missions. Together with the purchased tactics from the officer school "Zdrów jak fish", the convalescence time is reduced more than twice.
Of course, offensive modifications are also available. For example, depth perception improves accuracy and critical hit chance, and the adrenaline cloud provides an attack bonus for the entire squad after shooting an enemy. Other modifications allow, among others to jumping on roofs of buildings or sensing enemies before we are able to see them. In this aspect, the players have a lot of new products at their disposal.
Biomechanical modifications perform just as well. Through a series of medical procedures, amputations and replacing elements of the human body with cold steel, we adapt our subordinate to the use of the Mechanical Cyber Protection Exoskeleton, MEC for short. It is a huge combat machine, and its operator is a true master of life and death on the battlefield. The MEC comes in three types: guardian, guardian, and paladin, which differ in their special abilities. For example, the former is able to use a flamethrower that attacks with an area attack or a powerful kinetic blast.
Enemy Within introduces two new alien species and a human organization called EXALT to the game. The ranks of the UFOnauts were joined by the seeker and the mechtoid. The former remains invisible until the attack, which consists in strangling the victim who is unable to defend himself. Only her teammates are able to save her from death. At first, the seeker is quite a nuisance, but in the later stages of the game his effectiveness decreases drastically. This is mainly due to the bioelectric skin that detects it and the new object, the respiratory implant, which offers complete protection against suffocation. The more advanced armor also renders this attack ineffective.
Fortunately, the second alien, the mechtoid, is a real killing machine. He shows up more or less in the middle of the game and is one of the most dangerous opponents we will face. As befits a robot, he is characterized by high endurance, which can be additionally increased by psionic aid from other sectoids. Mechtoid has a plasma cannon and has a chance to fire twice per turn if not moving. Let's add that two hits from such a powerful weapon can easily kill a soldier wearing even the heaviest armor available in the game. Honestly, until the meeting with the mechtoid, it seemed to me that Enemy Within significantly lowered the difficulty of the game . Each subsequent nanotechnological modification provides a huge advantage on the battlefield and the first few hours of the game are basically a walk in the park. Fortunately, later it gets much more difficult, and the endgame itself is much more demanding than in Enemy Unknown .
The fight against the representatives of the transhumanist front is quite hard, mainly due to the fact that in most cases they have a three-to-one advantage over us. They also don't hesitate to use rocket and grenade launchers. I got the impression that they were much smarter than aliens who behave quite schematically even on the highest level of difficulty. This is, of course, a definite plus, as each subsequent covert operation presents a real tactical challenge. I also think I've seen similar character models somewhere before. Could it be in The Bureau: XCOM Declassified ?
Enemy Within also introduces some new and interesting missions to the game. During their performance, we learn about the fate of a girl named Annette, who is endowed with quite mysterious powers, we defend our base by taking part in a specific tower defense mini-game, and we bombard a fishing village dominated by chrysalides reproducing in the carcasses of a great whale. In this respect, the Enemy Within is very interesting, although I got the impression that there could be a bit more additional side missions. Fortunately , the number of combat maps has been increased, and epic moments, such as fighting on top of a burning skyscraper, remain in your memory for a long time .
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