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XCOM: Enemy Within

XCOM: Enemy Within

  • Publisher
    Feral Interactive
  • Developer
    Firaxis Games
  • Release date
    12 Nov 2013

In XCOM: Enemy Unknown, you are given the authority of a mystery paramilitary association - XCOM. In the job of XCOM administrator, it is your duty to protect the earth against an outsider power that needs to spread dread and fear with your intrusion. You accomplish this objective via cautiously overseeing assets, looking into new advancements and assisting with creating battle techniques and unit-explicit strategies. The first game is perhaps the best round ever and is presently being reissued by the technique specialists at Firaxis Games. With a totally different intrusion story, new adversaries, and new advances to assist you with battling the outsiders and safeguard the earth, XCOM: Enemy Unknown is a development of this idea, completely controlling the destiny of mankind by inquiring about outsider advances Build and oversee operational base, plan battle missions and lead your troopers in battle. Primary highlights The up and coming age of the methodology game: XCOM: Enemy Unknown consolidates a turn-based strategies game with stunning activity scenes and ground battle. Vital base: Recruit singular officers, adjust them and create it further. Oversee staff. Discover and demolish the outsider risk as you keep on building your XCOM headquarters.Tactical fight: Lead gatherings of troopers thusly based ground battle and convey air units, for example, the interceptor and Skyranger.Global danger: Fight over in everywhere throughout the world 70 one of a kind missions with the XCOM group. Impart and haggle with governments around the globe.

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AGM score 86%
IGN 9
GameSpot 8
Metacritic 89
sci-fi
military
strategy
car
aliens
digital distribution
steam
turn-based
customizable characters
mech
role playing
fire
barrel
xbox one backwards compatibility
action game
street light
cover system
games on demand
retail games with steam activation
gamescom 2013
ufo
tractor
valve
d.i.c.e. awards 2014
forklift
sandbag
permanent death
pax prime 2013
strategy game
2" x 4''
greys
one-handed gameplay
muton
sectoid
muton berserker
sectoid commander
xcom®: enemy within
xcom®: enemy within game
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About XCOM: Enemy Within

XCOM: Enemy Within is released by Feral Interactive in 12 Nov 2013. The game is designed by Firaxis Games. XCOM: Enemy Within is a typical representative of the Strategy genre. Playing XCOM: Enemy Within is a pleasure. It does not matter whether it is the first or a millionth hour in Strategy, there will always be room for something new and interesting. Thrilling levels and gameplay XCOM: Enemy Within will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 12 Nov 2013 released games such as:

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A complete list of games like XCOM: Enemy Within can be found at AllGame here.

XCOM: Enemy Within is versatile and does not stand still, but it is never too late to start playing. The game, like many Strategy games has a full immersion in gaming. AllGame staff continues to play it.

XCOM: Enemy Within is perfect for playing alone or with friends.

At AllGame you can find reviews on XCOM: Enemy Within, gameplay videos, screenshots of the game and other Strategy representatives.

The story

This section tells the history of the world of XCOM: Enemy Within

XCOM: Enemy Within is the expansion to the 2012 Game of the Year award-winning strategy game XCOM: Enemy Unknown. Enemy Within adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion also introduces new maps and missions, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.

XCOM: Enemy Within - Análisis

Author: José Manuel Bringas
Date: 2020-07-30 21:55:34
XCOM Enemy Within is not an expansion to use. In fact, it is difficult to apply the usual definition we give it in video games, although it does exactly that. The best comparison that comes to mind is the equivalent of what Blizzard does with its games and expansions, in which it is not limited to adding a chapter to what it already had, but rather seeks to alter the very bases of the game, adding Playable elements that redefine the entire experience.

The good thing about this XCOM expansion is that it allows you to play the game from scratch with new features, which add depth to the already complex complexity and richness of the original game. It is not a handful of extra missions in which you can do something different, but it directly attacks the entire structure of the game, revises it, modifies it, increases it and makes you win in game options, which, being a game of strategy (basically), upsets a delicate balance. On the other hand, we are talking about one of the best games of its genre that we have seen in a long time, and we all know what happens when you start playing something that already works and is well-liked. How do you feel about these changes? Does it enhance the original experience?

The three most important changes introduced by XCOM Enemy Within are Mixing (a new resource) and genetics and robotics laboratories, which will allow us to vary our units by providing them with cybernetic improvements and altering their genome. Genetic alterations can be applied to different parts of the body, such as the chest, legs, skin or eyes, to achieve different effects, such as a more penetrating gaze (which translates into a greater possibility of becoming critical for a sniper. ) or a transparent skin, perfect for stealth units.

On the cyber enhancements side we have a new unit called MEC Trooper. This is not adapted to stealth or subtlety, but is about real bad beasts, with great resistance and ability to do damage. Giant exoskeletons that we can continue to improve by giving them new and more powerful weapons. Authentic assault forces perfect both to withstand the bulk of an attack and to produce much of the damage in a mission, depending on the focus and evolution that we want to give them. To create all this new technology, a new raw material has been included: the Mixture . An extraterrestrial substance that is the basis for creating all these new modifications. It is also a treacherous resource, since it is relatively scarce, although the improvements it offers are substantial.

But where does all this technology come from? What supports the changes in this XCOM Enemy Within ? The emergence of a new faction of enemies, EXALT. This group of independent mercenaries stands between humans and aliens and tries to take advantage of itself. To do this, he tries to take advantage of all the technological and genetic improvements of the aliens, wait for the conflict to destroy both sides, and then stroll to collect the ripe fruit of the tree. A bit like Cerberus, from Mass Effect, but with a more selfish touch. These will be new enemies to fight against, not only active enemies that we will meet throughout the missions, but we will have to make efforts to find and liquidate, since they will hinder our activities.

The EXALTs will try to sabotage and rob us. IF we ignore these threats, they will end up being successful, so we have to search and infiltrate their bases using spies and then we will face missions to destroy their terror cells. All of this while fighting the alien threat, managing our resources, researching improvements, and making decisions, which can now be irreversible thanks to the new Iron Man option.

Worse, there are many more new features, since the new missions involve the appearance of more scenarios (something in which XCOM Enemy Unknown fell somewhat short) and modification of many small details, adjustments in the gameplay to make the games a little more fluid and there is no dead end, there is always a loophole through which the player can escape ... if he is smart, beware, here they do not give anything away.

Finally, there is the chance to win medals if we meet certain special objectives in each mission. These medals can be awarded to a specific unit, allowing it to achieve unique advantages. Of course, all these changes not only apply to the campaign, but multiplayer benefits from them. Fewer maps, it's true, but all the new upgrades and units will appear so that we can make our lethal squad to face us in the online war. The customization of the game is brutal and the new options have only added depth to the gaming experience , enhancing the feeling that you have to choose a path and inviting the player to explore new ways of playing new approaches that make it radically different. do it one way or another.

José Manuel Bringas is a collaborator of IGN Spain.

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of XCOM: Enemy Within.

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Videos

If screenshots are not enough, you can enjoy creative videos from Feral Interactive

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