Xenoblade Chronicles 2 - Review
The story comes to life slowly, in perfect harmony with the genre of belonging and the style of the developers, managing from the first steps on Alrest to capture the player's attention. Originally written by Tetsuya Takahashi, the screenplay was then developed and carried out by Yuichiro Takeda and Kazuho Hyodo, in a creative process devoted to setting up a complex and multifaceted world, rich in cultures, languages and religions. The artistic look, halfway between the modern fairy tale and the classic adolescent anime, could put on the one who lives all the fans of JRPG now saturated with similar incipits.
Regardless of the initial target, theoretically limited to those distinctive elements, Xenoblade Chronicles 2 manages to touch authentic and pure themes with rare simplicity. Far from the dark hues of darker productions (but not necessarily more mature), the title follows the stylistic features of the fairy tale, both for exposure and for narrative stratification. Even if weakened by some clichés of too much - above all aesthetic - the protagonists are represented in an ever more profound way compared to the initial apes, also thanks to an evolution of the plot on which I do not put my mouth to avoid spoiling. In fact, these continuous jolts at the various passages of the story will instill a sense of epicness to the entire narrative fabric which will be difficult to remain indifferent to.
Suspended in an ocean of clouds, the titans, the sad legacy of a millennial conflict, represent the last hope for any life on Alrest. Like giant floating islands, these wonderful beings are not, however, immortal, casting a shadow over the fate of the Alrestians. In this context, Ductor and Gladius stand out among the various populations for the particular bond that unites them. Extraordinary warriors the first, astral bodyguards the second, these two figures, in the role of the protagonists Rex and Pyra, are destined to draw a new line on the future of their world.