Xenoblade Chronicles 3D - Review
If, therefore, on the goodness of the game there were no doubts despite the past years, the operation wanted by Nintendo to bring Xenoblade Chronicles 3D exclusively on the New 3DS lent itself to some questions. Will the processor of the new portable console of the big N make such a vast, complex and graphically satisfying title run? How will menus, fights and characters be handled? Will the C-Stick work well? Will the touch display be exploited in any way? How much will 3D add visually? Legitimate questions also considering the splendid work done recently by Nintendo with The Legend of Zelda: Majora's Mask 3D, which by the way is an enhanced and embellished version in all of that classic of 15 years ago and not a simple port as in the case of Xenoblade Chronicles 3D.
The fluidity has almost never shown considerable drops even in clashes with multiple enemies on the screen, the uploads are extremely short (even more saves) and in general, although they never touch levels of excellence, the graphic work can be said to be successful. Unfortunately, several textures appear washed out and not very incisive and even the faces of the protagonists in the cut-scenes are flatter and poor in detail compared to the Wii version. Also noteworthy is a rather pronounced aliasing and the fact that 3D, to be honest, does not add much to the original gaming experience.
The English dubbing is less exciting, especially when the voices of the characters tend to become too emphatic and end up repeating the same things during the fights. Unfortunately there is no Japanese dubbing present in the Wii version and I imagine that this absence is due to space reasons. Already in fact, the downloadable version of Xenoblade Chronicles 3D requires a microSD of at least 8 GB to be installed and therefore the 4 GB already present in the console is not enough.
Even the texts re-proposed with such small characters (all translated into Italian fortunately) require a certain effort to be read, while in the most intricate fights it can happen quite often to lose for a moment the thread of the situation between icons, graphic effects of special shots , characters and monsters. On a TV all this had a much lesser impact, but on the New 3DS you notice much more, although it represents a nuisance only in certain situations. You have to get used to the controls instead.