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Yakuza 0

Yakuza 0

  • Publisher
    Sega
  • Developer
    Sega
  • Release date
    12 Mar 2015

Marvelousness and gloria and the unbridled debauchery of the 80s are back with Yakuza 0.Fight your way through the roads of Tokyo and Osaka with hero Kazuma Kiryu and the repetitive character Goro Majima. Play as Kazuma Kiryu and experience how he falls into genuine difficulty, when a basic obligation recuperation turns out badly and the objective is killed. At that point follow in the strides of Goro Majima and investigate his "normal" life as the proprietor of a supper club. Switch openly between three distinctive battling styles and beat up a wide range of convicts, hooligans, criminals and sit idle. Make the battle considerably additionally fascinating by utilizing objects from the encompassing region, for example, bikes, signs and vehicle entryways for bone-breaking combos and wrapping up with your adversaries, yet in Japan in 1988 you can't simply sit back with fights: from discos There is a lot of assortment right now universe of neon lights by means of escort clubs to great SEGA arcades. In the seedy area of town, players can cooperate with occupants at each stroke: A trying S&M Dominatrix needs assistance with learning their calling, and a road craftsman critically needs them a latrine break - there are several mind boggling stories to find.

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AGM score 84%
IGN 8.5
GameSpot 8
Metacritic 86
simulation
crime
male protagonists
melee
digital distribution
martial arts
third-person perspective
multiple protagonists
playstation trophies
action-adventure
1980s
gambling
role playing
brawler
60 fps on consoles
currency
alternate historical
betrayal
prequel
side quests
product placement
sandbox
open-world
e3 2016
light bloom
macguffin
arcade cabinet
phong shading
depth of field
breast bounce
motion capture animation
murder
minigames
grunt acting
interactive environments
sexualized women
organized crime
gangs
convict
prostitution
lawbreaking
full reactive eyes entertainment
the 1980s
fade to exposition
metagame
skill tree
the zero prequel
the yakuza
playstation experience 2016
japanese yen
framing
karaoke
accurate drumming animation
gang leader
japan
yakuza
stance
yakuza 0
y0
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About Yakuza 0

Yakuza 0 is released by Sega in 12 Mar 2015. The game is designed by Sega. Yakuza 0 is a typical representative of the Role-playing (RPG) genre. Playing Yakuza 0 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Yakuza 0 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 12 Mar 2015 released games such as:

In addition to Yakuza 0, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Yakuza 0 can be found at AllGame here.

Yakuza 0 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Yakuza 0 is perfect for playing alone or with friends.

At AllGame you can find reviews on Yakuza 0, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Yakuza 0 - Analysis

Author: Carlos G. Gurpegui
Date: 2020-07-30 23:47:01
On January 24, the last installment of the Yakuza franchise finally arrives on European shores. Paradoxically the latest installment, Yakuza 0, is a prequel to the beloved SEGA saga. The Japanese have been enjoying this little gem for two years on both PlayStation 3 and PlayStation 4 and now it is the turn of the rest of the world joining the wave of releases that will make our January more difficult. For many years that have passed since the first installment Toshihiro Nagoshi, father of the franchise, still has content for his creature. In Japan the sixth installment of the franchise has just seen the light and it would not be unreasonable to have more content in the future.

In 1999 Takashi Miike was directing one of the many films that put him in the international eye. The film opened with four intense minutes that were intended to show the daily life of the Japanese yakuza with that characteristic hyperbolic tone of the director. With music from electric guitars in the background, the frantic montage showed us all kinds of outrages: cold-blooded murders, shootings in restaurants, striptease venues, yakuzas in extravagant suits or dressed in kimonos, drugs and police brutality. All this condensed in just four minutes. When we started Yakuza 0 a montage with the most intense scenes of the Sega title does not jump to the eyes also accompanied by electric guitars. Yakuza 0 seems to work both as a prequel to the huge Yakuza franchise and as an apocryphal sequel to Dead or Alive's Miike movie.

With Yakuza 0 the saga makes the leap to the present generation of consoles and the graphic leap, although not too spectacular, is evident in the representation of the emblematic, and fictitious, neighborhoods of Kamurocho and Sotenbori . The temporary situation of the video game in the decadent eighties makes the regular of both neighborhoods find an extra reason to enter the title. Anyone who has already walked tens of hours around Kamurocho in Yakuza 0 will have the feeling of visiting the neighborhood of his childhood twenty-five years before his birth and will see how many things were already there before his birth.

Sega has once again put all its efforts into creating two neighborhoods full of life . Yakuza 0 as a sandbox can be somewhat scarce in terms of surface to visit or places to visit but we quickly forget the small extension of the neighborhoods as soon as we realize that in every corner there is something to do. The dozens of entertainments typical of the time are already the mark of the house and in this prequel we will not be left without being able to spend entire hours in the arcades of Sega , sing Karaoke with our companions, play bowling or fish quietly while we rest a bit of the intense life of a Yakuza.

Many of these activities will have repercussions in some secondary missions and even on occasion we will be "forced" to have fun due to the demands of the script itself. Strolling through Kamurocho or Sotembori looking for something to do will be one of the things we do the most in Yakuza 0.

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Screenshots

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Yakuza 0 - scene 1
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Yakuza 0 - scene 5

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